The New Track Dialog
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•Via "Move to New Track" on a channel button's popup menu. This will create a new track, move the selected channel from the old track to the new, and optionally add new channels to the new track as well.
Important Note: If you want a single channel shared by multiple tracks, do not simply set up different channels in the different tracks to have the same unit ID, circuit ID, et cetera. Doing so will likely cause unexpected and undesired results, as the different channels vie for control over the same physical string of lights. Instead, copy the channel from one track to another, or duplicate a track (which shares all channels in it with the new duplicate track).
For detailed help on the New Track dialog, please see the following sections:
The New Track dialog
If you want the track to have a name, enter it here. The track's name will show up on its track bar, and in various other places where tracks are listed.
If you do not wish to have a track name, you can simply leave this field blank. If you change your mind later, you can always go back and add a name (or change an existing one) by using "Change Track Name" on the Edit menu.
For animation sequences, this allows you to specify the duration of the track. You can choose to use the duration of an existing track, or manually enter a time. For the format used for entering times, please see Time Format.
For musical sequences, this question is greyed out. All tracks in a musical sequence must have the same duration, and so the duration of the new track will automatically be set to the duration of the other tracks in the sequence.
Use this box to specify the number of new channels that this track should have.
If you have opened the New Track dialog by copying or moving a channel to a new track, this question will ask you how many channels this track should have in addition to the one that you are copying or moving. So, for example, if you want the track only to contain the copied channel, enter "0" in this box.
This allows you to instruct the Sequence Editor to automatically insert timings into the new track, or else to use an existing timing grid. You can choose from among various preset durations (such as half a second between timings), to manually enter a duration (see Time Format for how to specify an amount of time), not to insert timings at all, or, for musical sequences, to use various wizards to insert timings or effects based upon the song itself - the MIDI File Wizard, the Tapper Wizard, the Beat Wizard, and the VU Wizard. Not all of these wizards will be available for any given sequence - which is available depends upon the type of media file being used.
Note that you can always go back later and add, delete or move timings, in a number of different ways.