<< Click to Display Table of Contents >> Navigation: The Light-O-Rama Software Package > Control Panel > Test Lights (Main Menu) |
The Test Lights section of the Control Panel gives you 3 options to test your lights:
•Test props in a the selected preview
At least 1 network must be defined in order for Test Lights to work. If no networks are defined, you will see this message:
Test Preview
Testing a preview can be really useful when you are setting up your display for the season and making sure each prop is working. This function can also be accessed from the mobile app, so you can test while outside during display setup.
Testing props in a preview is easy:
1.Select the desired preview from the drop-down list
2.Click on a prop. Note that props are listed in alphabetical order, but grouped by type -- so traditional props are listed together, pixels props are together, etc.
3.The test options will be displayed to the right of the prop list (see the 2 pictures below). Test options will vary by the type of prop (traditional, dumb RGB, pixels), but all will be similar.
4.The prop name, string description, number of channels or pixels, and the first channel will be listed on top. Below that will be a brightness slider. And to the right of the slider will be a list of tests (on/off, or red/green/blue).
5.Change the brightness or color as needed.
6.Once done, click on the next prop you would like to test.
When you leave the Test Lights section, the lights will turn off. When you come back to the section, the lights will turn back on, with the settings where you left them
Test for a traditional prop
Test for a pixel-based prop
Test channels
On the Test Channels tab, you can test channels in any LOR network or DMX universe that you have defined in the Networks section. No need for those channels to be defined in a preview
1.Select the network to test from the list
2.Select the number of channels
3.If testing an LOR network, select the unit id (these are hexadecimal numbers).
4.Leave the range at 0-100 unless you are testing DMX fixtures and need to set a precise value.
5.Now you can move the individual sliders up and down to adjust the brightness of each channel. You can also use the "All On" and "All Off" buttons to set all channels at once.
When you leave the Test Lights section, the lights will turn off. When you come back to the section, the lights will turn back on, with the settings where you left them.
Test pixels
On the Test Pixels tab, you can test pixels in any LOR network or DMX universe that you have defined in the Networks section. There is no need for those pixels to be defined in a preview
1.Select the network to test from the list
2.Select the number of pixels
3.If testing an LOR network, select the unit id (these are hexadecimal numbers, 01 - F0).
4.Select whether you are testing pixels with 3 channels (RGB), or 4 channels (RGBW).
5.Select the color order of the string being tested. Often the first channel is red, the second channel green, and the third channel blue. But that is not always the case. If the colors on the sliders don't light up the expected colors, then try changing the color order until you get the expected results.
6.Now you can move the individual sliders up and down to adjust the color of each pixel. You can also use the "Red", "Green", "Blue", "White", and "All Off" buttons to set all pixels at once.
When you leave the Test Lights section, the lights will turn off. When you come back to the section, the lights will turn back on, with the settings where you left them.