Need a little help understanding how a musical sequence works? We got with our sequence creators and they created one for you to learn from as well as use in your shows.
Curious how a professional sequencer builds a Light-O-Rama sequence? Here’s a great example. It’s just 20 seconds long and uses our standard 64 channel configuration.
Very Merry Christmas
using royalty free music from NEO Sounds
20 seconds in length
68 channel and 32 pixels sequence by Light-O-Rama and includes royalty free music
This sequence is fully modifiable. We recommend using the latest version of our ShowTime Sequencing Suite software (Basic Plus, Standard, Advanced or Pro) to make changes. This sequence is for your use only and has an embedded serial number that can be traced.
This sequence was designed and programmed by an award winning creative working in close harmony with the Light-O-Rama staff. Sequencing can be very hard work so we make it easy for you to have a great show and take all the credit.
Here’s a short video to give you an idea of what this free sequence might look like in your venue.
This 68 channel, 32 pixel sequence looks good even if only 16, 32 or 48 channels are used. Use this same sequence to expand what you are doing next year by simply adding more Light-O-Rama controllers.
The first 16 channels (Controller 01, channels 1-16) are used constantly throughout the song. These channels are typically used on the main structure. The 16 channels are broken down into four groups of four. Think four roof segments, four windows, four bushes and/or four columns. It doesn’t matter what’s in a group. One group might be four downstairs windows and another group four upstairs windows. There might be four bushes to the left of the main entrance and four bushes to the right. The key is to use any four groups of four.
The other controllers are accent channels and specifically designed to enhance the first 16 channels at appropriate places during the song. Here’s the easiest way to remember what the different channels do.
- Channels 1-4: group 1
- Channels 5-8: group 2
- Channels 9-12: group 3
- Channels 13-16: group 4
- Channels 1-4: group 1
- Channels 5-8: group 2
- Channels 9-12: group 3
- Channels 13-16: group 4
- Channels 1-8: group 1
- Channels 9-16: group 2
- Channels 1-8: group 1
- Channels 9-16: group 2
- Channels 1-8: not used
- Channels 9-16: not used
- Channels 1-4: strobe strings (channels on/off with no dimming)
- Channels 5-8: not used
- Channels 9-12: not used
- Channels 13-16: not used
- Pixel 1, channels 1, 2, 3: group 1
- Pixel 2, channels 4, 5, 6: group 1
- Pixel 3, channels 7, 8, 9: group 1
- Pixel 4, channels 10, 11, 12: group 1
- Pixel 5, channels 13, 14, 15: group 1
- Pixel 6, channels 16, 17, 18: group 1
- Pixel 7, channels 19, 20, 21: group 1
- Pixel 8, channels 22, 23, 24: group 1
- Pixel 1, channels 1, 2, 3: group 1
- Pixel 2, channels 4, 5, 6: group 1
- Pixel 3, channels 7, 8, 9: group 1
- Pixel 4, channels 10, 11, 12: group 1
- Pixel 5, channels 13, 14, 15: group 1
- Pixel 6, channels 16, 17, 18: group 1
- Pixel 7, channels 19, 20, 21: group 1
- Pixel 8, channels 22, 23, 24: group 1
- Controller Unit ID 20, channels 1, 2, 3 (same as Unit ID 07, Pixel 1)
- Controller Unit ID 21, channels 1, 2, 3 (same as Unit ID 07, Pixel 2)
- Controller Unit ID 22, channels 1, 2, 3 (same as Unit ID 07, Pixel 3)
- Controller Unit ID 23, channels 1, 2, 3 (same as Unit ID 07, Pixel 4)
- Controller Unit ID 24, channels 1, 2, 3 (same as Unit ID 07, Pixel 5)
- Controller Unit ID 25, channels 1, 2, 3 (same as Unit ID 07, Pixel 6)
- Controller Unit ID 26, channels 1, 2, 3 (same as Unit ID 07, Pixel 7)
- Controller Unit ID 27, channels 1, 2, 3 (same as Unit ID 07, Pixel 8)
- Controller Unit ID 28, channels 1, 2, 3 (same as Unit ID 08, Pixel 1)
- Controller Unit ID 29, channels 1, 2, 3 (same as Unit ID 08, Pixel 2)
- Controller Unit ID 2A, channels 1, 2, 3 (same as Unit ID 08, Pixel 3)
- Controller Unit ID 2B, channels 1, 2, 3 (same as Unit ID 09, Pixel 4)
- Controller Unit ID 2C, channels 1, 2, 3 (same as Unit ID 08, Pixel 5)
- Controller Unit ID 2D, channels 1, 2, 3 (same as Unit ID 08, Pixel 6)
- Controller Unit ID 2E, channels 1, 2, 3 (same as Unit ID 08, Pixel 7)
- Controller Unit ID 2F, channels 1, 2, 3 (same as Unit ID 08, Pixel 8)
Sequence | Very Merry Christmas sequence. 20 seconds in length. Put in default \Sequences directory. | Download |
Music | Very Merry Christmas music. 20 seconds in length. Put in default \Sequences directory. | Download |
Instructions | Brief instructions about this sequence. Put in default \Audio directory. | Download |
optional stuff | ||
Visualizer | Standard 68 channels, 32 pixels configuration for Visualizer 4 and higher | Download |
Visualizer Background | Background Image for above Visualizer. Please note this image size is 1920 x 1080 pixels. You might need to scale this down in order to fit your viewing screen. Typical is 1280 x 720 pixels. |
Download |
Typical Layout/Detailed Instructions |
Typical Layout 68 channels, 32 pixels with detailed instructions, .pdf | Download |
How do you install this musical sequence?
You should already have a working version of Light-O-Rama’s ShowTime Sequencing Suite software. If you don’t have it:
Download the sequence to your computer and put it in your default Light-O-Rama Sequences directory.
Download the royalty free music to your computer and put it in your default Light-O-Rama Audio directory.
If the audio is not working, within the Sequencing Editor, click on Edit/Media File and navigate to the correct music in your audio directory. Don’t worry. It’s a lot simpler than all these complicated sounding words make it sound.
We’ve also provided everything you need to build upon our typical 64 channel setups. From above you can download the standard 64 channel configuration as well as the Visualizer layout. We even included a picture of our typical house to use as a background image for the Visualizer.
Intimidated?
If all the above seems intimidating, checkout our video tutorials:
There’s plenty more
Like what you see with this sequence? There are plenty more in the Light-O-Rama sequence store.