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The Light-O-Rama Sequence Editor is a tool used to create sequences, which are files that contain commands to be sent to controllers to produce various lighting effects - to turn lights on and off, make them twinkle or shimmer, fade up or down, and so forth.
After creating sequences with the Sequence Editor, they can be grouped together into shows, using the Show Editor. Shows can then be scheduled to run at certain times, using the Schedule Editor, and the Show Player can be used to monitor the schedule and play those shows at the scheduled times.
A sequence is represented in the Sequence Editor as a grid, with rows being channels and columns being timings. A cell in the grid represents the lighting effect or effects on that channel at that time. For example, the following sequence has four channels. At the start of the sequence, the first channel turns on. It stays on for half a second, then turns off, and the second channel then turns on. Then it turns off, and the third turns on, and then the third turns off and the fourth turns on. This brings us two seconds into the sequence, at which point all four channels fade down, for a second. After that, the first and fourth channels start shimmering, while the second and third fade up:
A sequence with four channels, and various lighting effects
Notice that one cell is highlighted with a thick black box - the cell of the first channel from 3 seconds to 3.5 seconds. That is the currently selected cell. Various tools can be applied to the selected cell (or cells), for example to change the lighting effect used on that channel at that time.
For more detailed information about sequences and the Sequence Editor, please see the help file page on sequences, and the following topics:
The Light-O-Rama Sequence Editor, with a sequence