The Loop Context Menu |
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The Sequence Editor's Loop Context menu gives access to various loop-related functionality. It can be accessed by clicking on the grid in a loop level's row (which can be recognized by its white background, as opposed to the light grey of channels; loop levels' rows are located above the channels' rows but below the time scale).
Different menu items are available depending upon whether a loop already exists at the spot clicked; for example, if one does, there is a menu item to delete it; if none does, there is instead a menu item to insert one.
Those portions of the menu that deal with loop levels (as opposed to loops) can also be accessed by clicking on a loop level button.
The items on the menu include:
This item on the Loop Context menu inserts a loop in the selected cell or cells on the selected loop level. After clicking it, you will first be asked how many times the loop should loop back (for example, to play through a loop twice, it should loop back once):
Looping back five times will cause six passes through the loop
After that, you will be prompted to say whether (and by how much) it should speed up, slow down, or remain at the same speed with each successive pass through the loop:
This loop will speed up by 37% with each successive pass
This menu item is available only if no loop exists in any of the selected cells on the selected loop level.
This item on the Loop Context menu can be used to change the settings of the selected loop - i.e. the number of times that it will loop back, and the speed change (if any) with each successive pass. Using it is very similar to using "Insert Loop"; please see that help file entry for details.
This menu item is available only if the popup menu is opened by clicking on an existing loop.
This item on the Loop Context menu displays information about the selected loop, such as how many times it loops back, and the speed change (if any) with each successive pass.
The Loop Info window
This menu item is available only if the popup menu is opened by clicking on an existing loop.
This item on the Loop Context menu can be used to delete an existing loop.
This menu item is available only if the popup menu is opened by clicking on an existing loop.
This item on the Loop Context menu can be used to add another loop level to the sequence, above the selected loop level. Loops on the new (higher) level can contain loops within the preexisting (lower) level.
This item on the Loop Context menu can be used to add another loop level to the sequence, below the selected loop level. Loops on the preexisting (higher) level can contain loops within the new (lower) level.
This item on the Loop Context menu can be used to delete the entire selected loop level, including all loops on it.
If you wish to delete all of the loops on a level, but to keep the level itself, use "Remove All Loops on Level" instead.
If you have removed all of the loop levels from a sequence, but later decide that you want to use loops, use "Turn On Loops" from the Edit menu. Doing so will add a loop level to the sequence.
This item on the Loop Context menu can be used to delete all of the loops on the selected loop level, but to keep the loop level itself.
If you wish to additionally delete the loop level itself, use "Remove Loop Level" instead. |