What's New in Light-O-Rama
What's New in Version 4.3.18
New Enhanced File Processing for G3 MP3 directors
A new File Format is now created when writing an SD card with the Hardware Utility when a Network contains Enhanced Light O Rama commands. This new file format improves the performance of the MP3 director when using high speed (500K, 1000K) networks. To take advantage of this performance enhancement, you must re-create your SD card using the Hardware Utility, as well as update your MP3 director to the latest firmware.
New Firmware for G3 MP3 Directors
New firmware for G3 MP3 directors has been released to support the New Enhanced File processing above. This firmware also corrects a bug that would sometimes cause a PixCon16 running at 1000K to misfire/not connect.
|•||When writing an SD card with the Hardware Utility, in some rare cases where the first sequence only had REGular LOR commands and a non-G3MP3 director was selected, a blank Enhanced file could be written to the SD card instead of regular commands.|
|•||In Superstar, when importing a visualization that forced a fixture to column 64 an error was incorrectly reported. This error should occur only if the column if 65 or greater.|
|•||In the Hardware Utility, the progress bar when writing an SD card was not correctly reflecting actual progress.|
What's New in Version 4.3.16
Hardware Support for Pixie Controllers
Hardware Utility support for Pixie16, Pixie 8, and Pixie 4 controllers has been added. You can now configure these devices for use. Please note that the Sequence Editor has not been updated to include Pixie devices, and the Visualizer will only support 50 pixels on a Unit ID until a future update.
Hardware Support for New 4 port MP3 directors
Hardware Utility support for an upcoming 4 port MP3 Director has been added. This hardware has not been released for sale yet.
Insert Pixie Device in the Sequence Editor
The Sequence Editor's Insert Device dialog can now insert Pixie devices with 2,4,8 or 16 ports.
New SD Card Wizard for writing MP3 Director SD cards in Hardware Utility
In support for the new 4 port MP3 director and other future improvements to SD card handling, the way SD cards are written in the Hardware Utility has changed somewhat. The old 'Final Options' screen has been replaced with a wizard. There are no functionality changes.
|•||In many, but not all, cases when using the Pixcon16 'simple' configuration if the RGB Triplet order was changed it was not actually updated on the board.|
|•||When updating the configuration of a PixCon16, an error 513 or 528 could appear if the voltage for Bank 2 changed between the time the packet was written and the board was re-read.|
|•||In some very rare cases, when writing a show to an SD card with the Hardware Utility, one or both ports may not have been throttled.|
|•||While running a show, if a sequence started playing that used video media, and the video mode was set to Full Screen, the Show Player would not always put the video in full screen mode.|
|•||In Superstar, if you clicked on an effect in the list box and the effect was in a group, the grouping would be corrupted.|
|•||In Superstar, if you right clicked to bring up the color picker dialog while moving the mouse, the dialog was not updated.|
|•||In Superstar, on some computers, saving sequences to audio files to the desktop was not working.|
|•||In Superstar, spiral and fan effects that were part of a group would not stay as part of the group when saved.|
|•||In Superstar, in some cases importing a matrix wizard with the origin set at the top were not working.|
|•||In Superstar, Star hotspots were being incorrectly drawn when in CCR and Floating window mode. The hotspots are no longer drawn, matching the behavior when floating windows are turned off.|
|•||In Superstar, changed an error message instead to a warning if an effect were added that straddled a text action mask. The action is now allowed.|
|•||In Superstar, saved state of the "Pixel Extender" if it was active, and warn the user that it is ON the first time they try to run a sequence.|
|•||In Superstar, when using the Pixel Extender, morph coordinates were being incorrectly clipped if the Pixel Extender is shrinking effects.|
|•||In Superstar, if you exceeded 64 columns by using force row/column in a prop and/or fixture, the program would crash instead of producing an error.|
|•||In Superstar, in some cases groups were not saved to clipboard files properly.|
|•||In Superstar, while doing a copy/paste between two different instances of the program, the groups were not pasted properly.|
|•||In Superstar, the maximum number of image actions has increased from 5,000 to 10,000.|
|•||In Superstar, the 'Scene Group Modify' wrap check box now supports 'no wrapping'.|
|•||In Superstar, properly convert star scenes to RGB scenes when importing a visualization that has a Superstar RGB star.|
What's New in Version 4.3.14
New Pixel Types supported on PixCon16
The PixCon16 can now also run SK6812 (RGB only, not RGB+W), UCS1903 and P9813 pixels. PixCon16 firmware of 1.4.11 or higher is required.
New Test Mode available on PixCon16 configuration
The PixCon16 can now be placed into hardware test mode using the Network Preferences configuration program. PixCon16 firmware of 1.4.11 or higher is required.
New PixCon16 firmware
Firmware version 1.4.11 (filename PixCon16 Firmware Showtime (S4)-V1.4.11.nhx) has been released and includes support for the new pixel types and test mode entry from above.
New Firmware for G3 MP3 directors
Firmware version 5.36 has been released for the MP3g3 (filename: MP3g3-V5_36.lhx), uMP3 (filename: uMP3g3-V5_36.lhx), and LOR1602g3MP3 (filename: MP3g3-V5_36.lhx) MP3 directors. This firmware allows for faster show start-up when using DMX output exclusively.
|•||In some cases if a PixCon16 board were connected and searched for and the 'Minimum Required Version' for the board was higher than the software could handle, it would not be shown at all when it should have been shown in red.|
|•||During an update of the PixCon16, the re-read of the board's configuration could time out. The time out period was increased.|
|•||In SuperStar, a bug was fixed that was limiting Visualizer locations to 50 in the y direction. This has been increased to 360.|
What's New in Version 4.3.12
Altered ServoDog Utility parameter adjustment
The ServoDog Utility now adjusts servo parameters relative to the channel's neutral trim and not with absolute values.
Select all effects in a row in SuperStar
In SuperStar, you can now select all effects that are in a specified row in the the time layers.
Grouping effects in SuperStar
In SuperStar, you can now "group" effects in time layers. After making a group, you can "Expand" and "Compress" the group. You can also "Ungroup" the effects.
Open each frame of an animated GIF in SuperStar
In SuperStar's "Import Image" feature, you can now open each frame of an animated GIF.
Added info in SuperStar's Layout dialog for imported visualizations
If you have imported a visualization in SuperStar, the Layout dialog box will now display the number of channels in the visualization and the license level required to export the visualization.
|•||SuperStar's mapping of visualization colors to the four basic colors has been improved. In particular, 128,0,128 was being mapped to red, and now maps to purple.|
|•||In the past, if you launched two instances of SuperStar and used a different audio file in each one, the first one launched would use the other one's audio file. This has been fixed.|
What's New in Version 4.3.10
New 'Round Robin' play for G3MP3 Directors
New Firmware for G3MP3 Directors
|•||Firmware version 5.34 for both the G3-MP3 (filename: MP3g3-V5_34.lhx) and the uMP3g3 (filename: uMP3g3-V5_34.lhx) director has been released to support Round Robin triggers.|
|•||Firmware version 5.34 for the G3-MP3 (filename: MP3g3-V5_34.lhx) also fixes a problem where DMX channels could be left in an inconsistent state when an SD card was inserted.|
|•||Firmware version 5.34 for the uMP3g3 (filename: uMP3g3-V5_34.lhx) director now correctly turns the status LED ON when a card is initially inserted.|
What's New in Version 4.3.8
This version contains no functional changes, only some textual changes.
What's New in Version 4.3.6
Version 1.05 of the firmware for the CF50D has been released (filename CF50D-V1_05.lhx). This version fixes problems with delayed response when attached to an Enhanced LOR network. It is the first version of firmware for the CF50D to be included with the LOR software suite installer.
Import Image in SuperStar
SuperStar now has an Import Image feature to import image files such as .jpg, .gif, .bmp, .png, and .ico files.
|•||If you used an imported visualization in SuperStar, and the visualization contained a DMX Prop name that contained an ampersand or quote character, then the Sequence Editor would fail to open the exported file, displaying the error "Expected entity name for reference".|
|•||If a sequence has the white color in it, SuperStar now displays the white color even if the display only has red, green, and blue in it. This is so that you can remove the white color if you want.|
|•||In SuperStar, white lights that were on a row that was below an RGB matrix could not be sequenced. The effects could be added, but nothing would happen when you played it back.|
|•||In very rare circumstances, the Visualizer could fail to start because of an issue with detecting the Network Adapters available on the computer. |
|•||If a computer had more than 32 Network Adapters, or more than 32 IP addresses assigned to a network adapter and the user selected 'Local' as the IP adapter to use, the Visualizer would incorrectly report that the IP address could not be found, was blank, or was 0.0.0.0 when going into simulation mode.|
|•||In SuperStar, if a smooth effect with white in it painted to the first pixel of a CCR, then it would write to the pixel resolution macro and cause the CCR to blink.|
|•||In CCR mode with half ribbon selected, the pixels were not exporting correctly from SuperStar (the order of each half ribbon was not always correct).|
|•||SuperStar's clipboard was fixed so that you can copy from one instance of SuperStar and paste into another.|
|•||A PixCon16 reboot is highly dependent on how fast a network DHCP server responds to the IP lease request. On certain networks with slow DHCP servers, an update of the configuration of a PixCon16 with the Network Preferences program could sometimes throw an error. More time is now given to the update process, and should that still not be enough an informational message is generated rather than an error.|
|•||When an update of a PixCon16's configuration failed, only a single error was used regardless of the reason. Additional errors have been added to the update process as well as debug information in some circumstances.|
|•||On computers that are set up to use Japanese, and probably various other languages, the Comm Listener would often put out strange error messages (ostensibly about having received malformatted messages) and fail to work properly.|
|•||When selecting or deselecting in SuperStar's sequencing grid when using a "Wrapped Tree" visualization, sometimes only some of the squares in a group were getting selected/deselected.|
|•||SuperStar was not detecting the largest screen resolution, and was setting the wrong view size.|
|•||The maximum number of RGB strings in SuperStar has been increased from 160 to 200.|
|•||SuperStar no longer saves the enable state of the pixel multiplier. Instead, it will always launch with the pixel multiplier disabled. This is because if you were to launch with it enabled and start sequencing, it would be very confusing because the playback of the sequence would be different than expected, and it would look like things were broken if you didn't realize it was enabled.|
|•||If RGB dumbstrings in a visualization are assigned the same DMX addressing, then when imported into SuperStar, each RGB dumbstring was being assigned to its own square on the sequencing grid. This has been fixed so that all RGB dumbstrings with the same DMX addressing will be treated as if they are one fixture, and that one fixture will be assigned to only one square on the sequencing grid.|
What's New in Version 4.3.4
Improved "About" box in Pixel Editor
The Pixel Editor's "About" window now has a "Copy to clipboard" button to make it easy to paste the displayed system information into forums and help tickets.
Pixel Editor warnings for unsupported license level
When Tools > Control Lights is selected in the Pixel Editor, the user is now warned if he or she does not have a Pro license.
Also, the File > Save Intensity Data menu item is now enabled at all license levels, but the user gets an error message if they select it and do not have a Pro license.
|•||In SuperStar,stretching of DMX in CCR mode by specifying the pixel length of DMX pixels got broken in version 4.2.10. It is now fixed.|
|•||In SuperStar, export of DMX in CCR mode in Half ribbon mode with controllers at the bottom would get an error saying "Channel on wrong part of ribbon, export failed."|
|•||SuperStar's "No Clip" rectangle has been fixed to be the entire matrix instead of being the first matrix in the visualization.|
|•||In some cases, the second time that a sequence was played during a run of a show, it would fail with an error message saying "ERROR WITH SEQUENCE (Invalid play state (3) for InitializeForPlay)", and the sequence would never successfully play again during that run of the show. Now, if the Show Player notices a sequence in this invalid play state, instead of giving up on trying to play the sequence, it will attempt to reset the sequence to clear out the problem so that it can be played again.|
|•||In some cases, a seemingly random string of Chinese characters (seemingly not actual meaningful Chinese text) would appear in LOR Control Panel's Status window. At least some instances of this have been fixed.|
What's New in Version 4.3.2
What's New in Version 4.3.0
CF50D in Insert Device
The Sequence Editor's Insert Device dialog now can add CF50D devices to the sequence. Both Cosmic Color Floods and UV Black Light Floods are supported.
Blanking out channel settings in Delete Controller
In the Channel Configuration screen of the Sequence Editor, the Delete Controller function used to remove the channels of the selected controller from the track. You can now choose whether you want that to happen or instead to leave the channels in place but blank out their settings (such as unit ID and circuit).
Keys to view start or end of selection in the Sequence Editor
In the Sequence Editor, there are now keystrokes to move the display to ensure that the start or end of the current selection is onscreen. Shift-Alt-Up and Shift-Alt-Down will display the first or last row in the selection, respectively, and Shift-Alt-Left and Shift-Alt-Right will display the first or last column in the selection, respectively.
Pixel Editor can now create New sequence files
The Pixel Editor can now create a new sequence file rather than just work with existing Sequence Editor files.
Pixel Editor playback window Always On Top
A new option has been added to the Pixel Editor to force the playback window on top of all other windows.
SuperStar fonts modified
Three SuperStar font files have been modified: The characters i, j, u, v, and w have been modified in 10-12x12_Thin.custom.font and 10-12x12_Thin.system.font, and the characters u, v, and w have been modified in 10-12x12_Thin_Vertical.system.font.
New Pixel Editor effects
Three new effects were added to the Pixel Editor: LinesVertical, LinesHorizontal, and Twinkle. LinesVertical can be used to create marquee-style chase effects on rooflines, arches and frames. You can use the Twinkle effect for a very slow twinkle, or a very fast strobe, and everything in between.
Creating sequences directly in the Pixel Editor
You can now create new sequences directly in the Pixel Editor using the File > New menu item. You no longer need to switch to the Sequence Editor to do this task. If your preview has props where the Sequence Method=Sequence Editor, the channels for those items will automatically be created in the LMS/LAS file and will be grouped by prop.
Nested prop groups
In the Pixel Editor, prop groups have a new arrangement option of "nested". In particular, this allows nested stars to be grouped together and sequenced as a single item. Using this arrangement, the Bar effect with direction=up moves from the inside out. Bars left/right will move around all of the nested props.
Tracking marker on Pixel Editor's timeline/waveform
As you move your cursor across the Pixel Editor's sequence grid, a marker is now displayed on the timeline/waveform.
Channel conflict checks
In the Pixel Editor's Preview Info warnings box, all props are now checked for channel conflicts. Previously only props with Sequence Method=Pixel Editor were checked.
Repeat in picture and text effects
For the Pixel Editor's picture and text effects, a repeat parameter was added. Default is "on" to emulate previous functionality. Repeat=off causes just one scroll of the picture or text across the screen.
Minimum number of props decreased
Changed the minimum number of props in a group in the Pixel Editor from 2 to 1. This allows you to create a preview group (a prop group where the arrangement setting=preview) for a single frame or wreath, which can be useful for certain effects like fire.
Bulb size in effect thumbnails
When effect thumbnails are displayed in the Pixel Editor, bulb size is now taken into account. This is especially helpful for RGB floods.
Better thumbnails for Curtain and Fireworks effects
Better thumbnails are now generated for Curtain and Fireworks effects in the Pixel Editor.
New way to access prop and group definitions
Prop and group definitions can now be viewed in the Pixel Editor by right-clicking on a prop name in the sequence grid and then selecting "View Prop Definition" from the pop-up menu. It is no longer necessary to go into preview design just to check on the definition of a prop.
Effect Generator favorites improved
In the Pixel Editor, icons are now displayed in the Effect Generator's favorites tree so that folders can be easily distinguished from effects. Also, organizing the favorites tree is now accomplished by right-clicking on any item in the tree. New actions have been added that allow items to be moved up or down, copied, exported to a file, or imported. There is also now a help icon in the favorites area - clicking on it provides detailed instructions on how to use and manage effect favorites.
Preview Design behavior changed
In the Pixel Editor's Preview Design, the prop list no longer scrolls if you modify a prop (as long as the prop name is unchanged).
Additional columns in Preview Info
Columns for Sequence Method and Dimming Curve have been added to the Pixel Editor's Preview Info grid.
Default manual brightness in Effect Generator mixer
When switching to manual brightness for the first in time in the Pixel Editor's Effect Generator's mixer, the default brightness value has been changed from 0% to 50%. Previously, when switching to manual brightness, nothing was displayed in the middle window because the brightness value was 0.
Preview and Prop dropdowns wider
The Pixel Editor's Effect Generator's Preview and Prop selection drop-downs were made wider, so that longer names are visible.
|•||When the maximum number of sequencing rows has been exceeded, SuperStar will now display an error message and suggest increasing the sequencing grid's "Max Length".|
|•||Setting SuperStar's manual clip rectangle was only working correctly if you did the mouse drag from upper left to lower right.|
|•||In SuperStar's Layout dialog box, some labels were changed: "CCR's" is now "CCR in Normal Mode or CCB/CCP in Dual Normal Mode", and "CCB's" is now "CCB/CCP in Normal Mode".|
|•||Users who participated in the original S4 beta releases (4.0.0 - 4.0.38) and who had Advanced licenses were granted access as if they had purchased Pro. That access would have allowed the user to set the 'Enhanced Network' for an LOR network ON. At the end of the Beta period, their licenses reverted back to 'Advanced', but the 'Enhanced Network' setting was still incorrectly set.|
|•||If you selected 1000K for the speed of an LOR network in Network Preferences, the "Enhanced" checkbox would automatically become checked (as 1000K is currently only supported for Enhanced networks). However, Enhanced networks are not supported if the license level is less than Pro, and so the network would not work, but also you would have no way to turn off the Enhanced setting.|
|•||In SuperStar, if you had a scrunched visualization, and were doing instant sequence, there were cases where it would only use red, green, and blue; if there were white strings they would never get any effects.|
|•||If a sequence's filename, or the name of the directory path it was in, contained any of various characters such as a parentheses, and the sequence were used in an interactive group in a show, the sequence would not properly be loaded when the group's trigger was pressed.|
|•||If using a visualization of a mega-tree made with the S4 Visualizer Tree Wizard, the auto-clip region for SuperStar images was only using 12 rows of the mega tree. This caused images to get clipped to the first 12 rows.|
|•||If the audio path was not in the default path, SuperStar was not storing the path properly in the sequence file exported to the Sequence Editor, and so the Sequence Editor would fail to find the audio file.|
|•||On some computers, the Pixel Editor's text effect would display text in the entry box but not in the preview area. This has been fixed.|
|•||If errors occur in the Pixel Editor while calculating intensity data, a more detailed error message is now displayed.|
|•||For picture and text effects in the Pixel Editor, if movement is not "none", the initial positioning has been fixed so that the text or picture starts off-screen and scrolls on-screen.|
|•||For picture and text effects in the Pixel Editor, Peak-A-Boo movement now starts immediately. Previously, the effect waited for a "peak-a-boo hold time" before the text or picture was first displayed.|
|•||When the selected prop is changed in the Pixel Editor's Effect Generator, the current effect now restarts.|
|•||The mouse wheel and keyboard shortcuts now work while a tooltip is displayed on the sequence grid in the Pixel Editor.|
|•||A potential Pixel Editor crash after double-clicking on a blank cell in the sequence grid was fixed.|
|•||A Pixel Editor crash when any arrow key is pressed and nothing is selected on the sequence grid was fixed.|
|•||Preview Info warnings in the Pixel Editor now show network name instead of network number (i.e. Regular, Aux A, etc), and unit id's are now displayed in hexadecimal notation.|
|•||A Pixel Editor crash in the Effect Generator when bulb size is invalid was fixed.|
|•||The Pixel Editor's Visualizer import so that it no longer generates invalid bulb sizes was fixed.|
|•||Fixed string assignments for the Fan shape clockwise layout (-CW) (previously the strings were reversed) in the Pixel Editor.|
|•||When double-clicking on an effect favorite in the Pixel Editor to recall it, if that effect had manual brightness, the brightness value was not being restored.|
What's New in Version 4.2.10
IP Troubleshooter for PixCon16 devices
If a PixCon16 is using Network Settings that are not compatible with the computer you are using, you may not be able to configure it. The PixCon16 will appear in the list of devices, however selecting it will produce an error stating that the board cannot be configured. When this occurs, the Network Preferences now offers to start an IP troubleshooter which can try to fix the issue.
Additional troubleshooting information in LOR Diagnostic
LOR Diagnostic now collects additional information that may be useful for troubleshooting purposes, via Windows Management Instrumentation (WMI). It collects some by default, and also now has an "Advanced" screen that allows other WMI-based information to be collected.
|•||The Pixel Editor's Fire, Fireworks and Meteor effects could have locked up (i.e. the effect freezes) during the intensity calculation that occurs when a sequence is loaded. Once this happened, those effects would be permanently frozen until the program was restarted.|
|•||SuperStar's vertical matrix string pattern with the origin in the upper right or lower left was importing backwards.|
|•||The Pixel Editor could crash in rare instances while starting up.|
What's New in Version 4.2.8
Favorite names in Pixel Editor tooltips
If you hover over an effect on the Pixel Editor's grid, and that effect is a favorite, the favorite's name is now shown in the tooltip.
Changed display for shimmer and twinkle in the Pixel Editor
The Pixel Editor now displays a hash pattern on shimmer and twinkle effects on props where the Sequence Method is "Sequence Editor".
New Pixel Editor option "Playback window is always on top"
The Pixel Editor has a new menu option: Tools > Preview Playback > Playback window is always on top. If you are displaying the preview in a separate window and you press one of the play buttons, when this option is enabled it will cause the playback window to immediately gain focus. Testing has shown that this will help on some computers, but on others it will cause playback to be worse (more jerky). Use with caution!
|•||The Light-O-Rama Control Panel can be set to automatically launch when Windows starts up. It was not doing this in exactly the manner that it should have, and if some other program (unrelated to Light-O-Rama) were doing it in the same incorrect way, that program and the Light-O-Rama Control Panel would interfere with each other's automatic launching settings.|
|•||In SuperStar's Image mode, if you had manual clip set and did a left mouse click while holding the Shift key to get the color of a pixel, it would also set the manual clip rectangle to that one pixel. This was fixed so that you would now need to click and drag more than one pixel to do a manual clip rectangle.|
|•||In SuperStar's Scene mode or Image mode, if you do a left or right mouse click while holding the Ctrl key, it sets or clears all the pixels. A warning box was added to ask if you want that to happen.|
|•||The Pixel Editor would hang while pasting when the number of rows in the clipboard was greater than the number of writable grid rows.|
|•||Speed 0 has been removed from the Pixel Editor's Meteor effect, as it was not producing a useful result.|
|•||The Pixel Editor's calculation of intensity data for groups of traditional strings has been fixed.|
|•||Playback in the Pixel Editor is now halted when switching tabs (i.e. when moving between sequences).|
What's New in Version 4.2.6
CCB and Firefli options in SuperStar
The "CCB" and "Firefli" options are now back in SuperStar's Layout dialog box.
Faster E1.31 Universe Definitions in Network Configuration
Now while editing a universe in the Advanced mode of the Network Configuration program, you can specify a total number of universes that should have these identical settings.
New system tray icons for LOR Control Panel
The LOR Control Panel now uses new icons in the system tray, which are visually more in line with the new program icons recently introduced in version 4.2.4:
Tooltips in the Pixel Editor's sequence grid
The Pixel Editor's sequence grid now displays tooltips similar to the way the Sequence Editor does. In fact it uses the same set of tooltip display preferences. So if you want to change the way the Pixel Editor is displaying tooltips on the grid, then you will need to open the Sequence Editor and select Edit > Preferences > Display Preferences from the menu. Updated tooltip preferences will be read by the Pixel Editor whenever you open a sequence.
Improved favorites Display in the Pixel Editor
If the Pixel Editor's current effect is stored as a favorite, the favorite's name is now displayed instead of the technical description below the Effect Generator button.
What's New in Version 4.2.4
New PixCon16 Configuration field: Don't Create Universe Settings
When updating the configuration of a PixCon16 board, the Network Preferences program can automatically create the E1.31 multi-cast settings necessary to run the universes defined. However some users may have already created these settings and may not want them created again. Setting this option will bypass that automatic creation.
Pixel Extender can shrink as well as expand
The Pixel Extender feature in SuperStar can now shrink as well as expand. So now the "Number of DMX Pixels" setting in the Configuration dialog box can be from 10 to 170 instead of from 50 to 170.
Decreased E1.31 Comm Usage
In some situations, when the lights for a DMX universe using E1.31 are all off, the Comm Listener will now deliver fewer E1.31 packets than it had previously. This will result in less comm traffic on the ethernet network, especially during long stretches of time when the lights are all off (for example, idle time between shows).
CTB04 in Add Device
An option to add a four-channel LOR device (such as the CTB04) has been added to the Sequence Editor's Add Device dialog.
New sample visualization files
Two new sample visualization files, 24x50Tree_8RowGlobe_BottomControllers.lee and 24x50Tree_8RowGlobe_DMX_BottomControllers.lee, have been added.
"Cool White" vs. "Warm White" in SuperStar
"Cool White" and "Warm White" selections were added to the Configuration dialog box in SuperStar. Some ribbons/strings are a cool white (they look bluish white when fully on) and some are a warm white (they look yellowish white when fully on). Set this setting appropriately to best get your lights to have colors that match the colors you saw on the computer screen when you made the sequence.
New program icons
The various programs now have new main icons. It should now be easier to tell apart the various programs in your task bar (and elsewhere). For example, here is an image of the taskbar with icons for the Comm Listener, the Sequence Editor, the Hardware Utility, the Visualizer, and the Pixel Editor:
Display order of props in the Pixel Editor
In prior versions of the Pixel Editor, the order in which props were displayed in the sequence grid was fixed. You still can't change the order of individual props, but now you can change the order by type of prop. To do this, click on the "Props" button - located just to the left of the timeline, above the sequence grid. In the "Select Props" window you can change the "Display Order" drop-down selections to suit your needs. As an example, this feature can be used to move your beat track from the bottom of the grid to the top.
Configurable file name suffixes in the Pixel Editor
In prior versions of the Pixel Editor, when using File > Save As from the menu a suffix of "-Copy" was added to the end of the original file name. This suffix is now configurable by going to Tools > Preferences > Save As. One of the options is to add a suffix that contains the date and time, which makes it very useful for creating backup copies of your sequence.
|•||When updating the configuration of a PixCon16 board, the Network Preferences program may occasionally throw an error 523 - Update Failed. If you subsequently check the configuration of the board, you'll see that the configuration actually succeeded. This is due to an incorrect check that was being performed.|
|•||The number of matrix rows for a horizontal snake matrix in SuperStar was not correct. This made it so the default clipping rectangle for the smooth effects was often too small.|
|•||The Pixel Editor no longer crashes if the "Arial" font is missing or corrupted, although you will be unable to add or edit props until the Arial font is restored.|
|•||The logic that refreshes the Pixel Editor's sequence grid during playback has been improved. As a result, playback's "Force Refresh" option is no longer required and has been removed.|
What's New in Version 4.2.2
Change to starting the Control Panel while an instance is running
There's nothing stopping a Windows user from trying to start a program any number of times, but only one instance of the LOR Control Panel should be running at any given time. So, in previous versions, if the Control Panel were started while another instance of it was already running, the newly-started instance would simply stop, allowing the already-running instance to continue being the sole running instance.
In some situations, this could be confusing, because it might seem to the user that they told the Control Panel to start, and nothing happened. To address this issue, now, instead of just stopping, the newly-started instance will first send a message to the already-running instance, causing the already-running instance to display its status window, and also to refresh its icon in the computer's system tray, in case it had disappeared for whatever reason.
Page Left and Page Right in the Sequence Editor
In the Sequence Editor, the Ctrl-Left and Ctrl-Right keys now operate as Page Left and Page Right. Ctrl-Shift-Left and Ctrl-Shift-Right do the same but expand the selection instead of moving it. Also, although Page Up and Page Down functionality was already covered by the Page Up and Page Down keys, for the sake of consistency, Ctrl-Up and Ctrl-Down now operate as Page Up and Page Down (similarly, Ctrl-Shift-Up and Ctrl-Shift-Down as Shift-Page Up and Shift-Page Down).
Please note that unlike in the Page Up/Page Down case, there is not necessarily any relationship between a "page" and the cells. That is, for Page Up/Page Down, one "page" consists of a certain number of cell rows - i.e. a certain number of channels. But for Page Left/Page Right, one "page" consists of a certain length of time, not a certain number of cell columns - i.e. a certain number of timing marks. Timing marks can be anywhere, willy-nilly, or even nowhere, and do not necessarily have any relation to the page. So, as compared to Page Up/Page Down, it may be more difficult to predict exactly where your selection will move or expand to after a Page Left/Page Right.
Support for 340 Pixels on a PixCon16 port
The PixCon16 configuration now allows for a maximum of 340 pixels per port.
Simplified PixCon16 Configuration
Several changes have been made to the process and dialog boxes for PixCon16 configuration in an effort to simplify them. Boards that were configured with earlier versions of Showtime will be automatically converted to the new configuration. However there could be some incompatibility between the old version and the new. You should carefully review your boards configuration the first time it is edited in this new version.
To prevent future incompatibilities, once you have edited the configuration of a PixCon16 in the Network Configuration, you should not use the PixCon16 assistant program in the future. If you do use the PixCon16 Assistant program, be sure to double check your configuration to ensure that settings were not changed.
Faster response times when searching for and configuring PixCon16s
The Network Configuration program used very conservative timing when searching for PixCon16 boards and during the load/save of the board's configuration. Those times have been shortened and improve performance.
New DMX addressing options in SuperStar
Three new DMX addressing options were added to SuperStar's Configuration dialog:
|•||Tightly Packed: Uses all 170 channels available in each universe. Strings can have transitions to the next universe in the middle of the string.|
|•||Semi Packed: Puts as many full strings as will fit into each universe. Strings will not have a transition to another universe in the middle of a string.|
|•||Not Packed: Each string starts with a new universe.|
Pixel Extender in SuperStar
The new Pixel Extender in SuperStar's configuration dialog box makes it so you can export 50 pixel CCR sequences to DMX strings of any length from 50 to 170 pixels. This will make all the 50 pixel CCR sequences that have been written transportable to displays that have DMX strings that have more than 50 pixels.
|•||Using Instant Sequence rapid fire on 13 or more rows would cause a crash in SuperStar.|
|•||If SuperStar were unable to load the visualization at startup, it would cause a "failed to load visualization" error every time it was launched. It will now instead change to use the default visualization (which is "Sample.lee").|
|•||If you had entered an invalid number in the "Sensitivity" or "Length of Effects" fields in SuperStar's Timing Map dialog box, the invalid value would get saved to a file, and every time you launched or shut down SuperStar, you would get a warning message saying that the value needs to be in the range 1-10.|
What's New in Version 4.2.0
Warnings for incorrectly configured triggers
If your trigger (no matter whether a show startup trigger or an interactive group trigger) is configured to use a network that does not have a comm port set in Network Configuration, the Verifier will now warn you with the new warning message number 53, "Trigger uses undefined network".
Also, since triggers are not supported on LOR Enhanced networks, the Verifier will now issue the new warning message number 54, "Trigger uses LOR Enhanced network", if a trigger using such a network is found.
Finally, despite the fact that triggers are not supported on LOR Enhanced networks, they can still be tested on such networks by using the Hardware Utility. They will not, however, work during your show. Therefore, if you have any LOR Enhanced networks designed, the Hardware Utility's input testing screen will warn you about this fact.
New 1000K speed for LOR networks
A new speed of 1000K has been added for LOR Networks in the Network Configuration. Currently only the PixCon16 board running on an Enhanced LOR Network can run at this speed.
New 1000K speed when creating SD cards for G3 MP3 directors
A new speed of 1000K has been added to the Hardware Utility when creating SD cards for G3 MP3 directors. To use the new speed, you must have a G3 MP3 director with updated firmware. The only device that can currently run at 1000K is the PixCon16 in Enhanced LOR mode.
Saving custom colors in SuperStar
In SuperStar's Color Picker dialog box, you can now save custom colors.
Flipping images in SuperStar
You can now "Flip Left-Right" and "Flip Up-Down" for images in SuperStar.
Wait cursor during visualization loading
When loading a visualization in SuperStar, a wait cursor now appears.
New Advanced Option when creating SD cards for MP3 director
A new option has been added to the Advanced Options of the SD Card creator in the Hardware Utility. The new option lets you optionally set the throughput efficiency of the MP3 director.
New 'Comment' fields for Networks and Universes in Network Configuration
A new comment field has been added for each Network or Universe that can be configured in the Network Configuration program.
PixCon16 in Insert Device dialog
The Sequence Editor's Insert Device dialog now has a PixCon16 option, which can be used to insert PixCon16 devices.
PixCon16 Version 1.4.8 Firmware Support
The software now supports version 1.4.8 firmware of the PixCon16. This is a minor firmware revision that only changes how the status and power lights work, and includes no other new functionality.
New pasting options in the Sequence Editor
In previous versions of the Sequence Editor, there was a "Paste from Foreground" option. If it were turned on, then when you pasted, only the copied effects that were not completely off would be pasted. This sort of control has now been expanded into the "Paste From/To" options: In addition to Paste from Foreground, you can now also Paste from Background (i.e. pasting only the copied effects that are completely off), and also Paste to Foreground (paste only onto effects that are not completely off) and Paste to Background (paste only onto effects that are completely off). You can even combine the "from" and "to"; for example, paste from foreground to foreground.
Merge Intensity Data Files in SuperStar
SuperStar now has support for merging intensity data files.
Floating sequencing grid in SuperStar
In SuperStar, you can now put the sequencing grid and the visualization each in their own floating window. Before, there were cases where the visualization would be very small. This gives control over the size of the region used for the sequencing grid, and the size of the region for the visualization. Also, if you have two monitors you can move the sequencing grid to one monitor and the visualization to the other monitor.
To activate the feature, click on the "View" menu and select "Floating Windows".
Memory usage improvements in the Pixel Editor
Memory used by the Pixel Editor has been dramatically reduced. This should allow you to easily open longer sequences with more pixels and more prop groups. Memory used is now proportional to the total length of the effects populated in the sequence.
File References in the Pixel Editor
There is a new menu option in the Pixel Editor: Sequence > File References. This will open a window that lists all files referenced by Movie and Picture effects. It also has an option to specify a new location for those files - which can be useful if you move your sequence directory.
Windows Jump List compatibility for the Pixel Editor
The Pixel Editor is now compatible with Windows' "Jump List" feature. If you pin the Pixel Editor to the task bar and right-click on it, you will see a list of recently opened LMS/LAS files from which you can select.
Maximum font size increase in Text effect
In the Pixel Editor's Text effect, the maximum font size has been increased. This allows for larger and more readable text, especially for matrices with less than 10 rows.
New repeat mode option in Curtain effect
The Pixel Editor's Curtain effect has a new repeat mode option: repeat_at_speed_rotate_colors. This causes the curtain to display with a different color in your palette every time it opens.
Pixel Editor's Preview List window is resizable
The Pixel Editor's Preview List window is now resizable.
Prop Copy window remembers last position
When you open the Pixel Editor's "Prop Copy" window, it opens at the size and position that you last had it open.
RGB Channels for Insert Device's DMX Universe option
When adding a DMX universe through the Sequence Editor's Insert Device dialog, you can now optionally add RGB channels instead of regular channels.
Hardware Utility support for 50W Cosmic Color Floods
The Hardware Utility now is able to correctly identify 50W Cosmic Color Flood controllers.
Exporting and importing Pixel Editor props
The Pixel Editor now can import and export preview props. This allows you to export props from one preview and import them into a different one. It also allows you to share your props with others.
Importing Visualizer files to existing Pixel Editor previews
The Pixel Editor has had the ability to import a Visualizer (.LEE) file into a new preview. Now you can also import into an existing preview.
Accumulation in Snowflake effect
The Pixel Editor's "snowflake" effect has an additional parameter to control snow accumulation. Please note that in order to accommodate this change, the meaning of the first and second palette colors in the snowflake effect have changed. Now, the first color is always the main color and the second color is the highlight color. In versions 4.1.2 and prior, the first color was the highlight color the second color was main color for flake types larger than single-pixel flakes.
Allow for some PixCon16 configuration updates with older software
When needing to update the configuration of a PixCon16, the Network Configuration program would look at the Firmware Revision of the board to decide if it could be used to update that board or not. However, in the future there could be firmware updates that do not require changes to the Network Configuration program. This would force a user to update LOR Showtime for no other reason than to use a new PixCon16 firmware.
Now if the board revision is found to be greater than 1.4.6, additional checks are performed to see if an older version of software can successfully update the board.
Maximum images in SuperStar increased
The maximum number of images in SuperStar has been increased from 1000 to 1500.
|•||If the SuperStar configuration file SSEdit.cfg did not exist when SuperStar was launched, the program would crash. This could happen on a fresh install to a computer that has never had the Light-O-Rama Software Suite installed on it.|
|•||If a sequence having a Windows shell command were changed to no longer use any such command, the command would be eliminated from LOR's internal list of known commands. This would have the intended effect that the sequence would no longer cause the command to run, but it would also have an unintended side effect: If you were to restore a backup of your sequence save file, which still was supposed to use the command, that restored old version would also not run the command. Moreover, if any other sequences had been using the same command (which would have required manual modification of the save files), they also would no longer run it. Now, instead of eliminating the command from LOR's list of known commands, the command is merely eliminated from the sequence itself.|
|•||In the Sequence Editor, if you tried to copy, cut, or paste in a loop level, a bizarre and minimally comprehensible error message would appear. It now more clearly states that you cannot copy, cut, or paste loop levels.|
|•||The Comm Listener port, as well as the 'Send To' Port on a DMX Universe when using E131 was not validated and could be set to nonsensical values. The value is now checked to ensure it is numeric and between 0-65535.|
|•||In very limited circumstances after an upgrade from a beta version, the Network Configuration program would refuse to start and give a cryptic 'Runtime Error 380' and/or 'Invalid Property' error. This error has been resolved.|
|•||Depending on the source sequence, an SD card written by the Hardware Utility could have been incorrectly throttled leading to out of sync sequences when run on a MP3 director. SD cards created by earlier versions of S4 should be re-created with this version.|
|•||In SuperStar's Configuration dialog box, the unit ID and start channel of the star were reverting to original numbers if you clicked on the "LOR" or "DMX" radio buttons.|
|•||In SuperStar, the "matrixlength" keyword was not working if the prop used row/column coordinates.|
|•||In SuperStar, group modify for scenes used in the star were not being modified.|
|•||When exporting the SuperStar display as intensity files, all the channels in the 16 channel controller that controls the star were being exported. Now, only the six channels used to control the star are exported. This is important because if the other channels in the controller for the star are used to control other lights, then the blank intensity data for those channels would make them shimmer and blink.|
|•||In SuperStar, when using morphs with a visualization, only the 1a and 1b morph anchor labels were being displayed in the visualization. This has been fixed so that the 1a, 1b, 2a, and 2b labels are drawn. In addition, lines are drawn between the labels in the same manner as they are drawn in the sequencing grid. If using a matrix or tree made of RGB lights this can make it easier to specify morphs by clicking on the visualization instead of the sequencing grid. |
|•||Bugs in the Pixel Editor's drawing of the red playback marker have been fixed. Users have a new menu option: Tools > Playback Options > Fast Playback Marker. Normally, this option should be enabled/checked, as it uses the least system resources. However, if you are using a tool such as Screencast-O-Matic, the red playback marker may still display incorrectly. In this case, turn the "Fast Playback Marker" option off (uncheck), and the grid and playback marker will display normally - even during screencast recording.|
|•||If you built the sequence that is part of the Pixel Editor Introduction (video or PDF presentation), in the final version with the cross-fades the effects reset at the end of the ramp up and at the start of the ramp down. This is especially noticeable in the Countdown effect. This has been fixed - so the ramp-up, full intensity, and ramp-down are considered one continuous effect.|
|•||Improvements to the Pixel Editor's Spiral effect: no more gaps on 100% thickness, fully consistent as rotation is changed, Show 3D can now trail either left or right, and spirals are spaced more evenly.|
|•||A Pixel Editor crash could occur while audio was being loaded if the audio contained a sample with the absolute minimum value. This has been fixed. It was noted in the "Open Beta Bug Reports" forum as bug SC08.|
|•||Fixed a few remaining Pixel Editor screen layout issues on high resolution displays - any time Windows' "Text Resolution" setting is greater than 100%.|
What's New in Version 4.1.2
Automatically switch to new timing grid
When creating a new timing grid in the Sequence Editor, you can now optionally have the active track automatically switch to using the newly created timing grid.
New Candy-Cane shapes in Pixel Editor
The Pixel Editor's Prop Definition window now has selections for candy-canes, both left and right facing.
Consolidated list of props in Pixel Editor's Preview Info
A consolidated list of all props with their associated channel information has been added to the Pixel Editor's Preview Info window (accessed from the Tools > Manage Previews menu). There is a Copy button that will put all of the channel information on the clipboard so it can be pasted into Excel, or a similar spreadsheet program.
|•||In the Pixel Editor, if the user attempted to save a color palette with a name that already existed the program could crash.|
|•||In the Pixel Editor, if the user changed the string type from 'Traditional' to 'RGB' in the prop definition window, the Pixel Editor could crash.|
What's New in Version 4.1.0
Pixel Editor documentation
Documentation for the Pixel Editor, which was previously distributed as a standalone file, is now integrated in this help file.
The Saved Palettes option of the Pixel Editor has moved
Previously, there was a separate option the Tools menu where you could delete/copy/rename your Saved Palettes in the Pixel Editor. This function has been moved to inside the Effect Generator's 'Star' menu and called 'Manage Palettes'.
Additional clip rectangle group modify support in SuperStar
Support of clip rectangle group modify was added for shockwave, spiral, and fan smooth effects in SuperStar.
Enhanced naming in SuperStar
The naming of the wrapped tree visualization file and the wrapped guide text file in SuperStar have been enhanced so that all parameters of the wrapped tree are encoded in the name.
Enhanced sparkle in Effect Generator
The slider for the sparkle setting in the Pixel Editor's Effect Generator has been changed so that the value can change over the course of the effect.
Centering for bar effect
A "Center" parameter has been added to the Pixel Editor's bar effect. Now the center point can be adjusted for expand and compress variations of the effect.
Clarified Instant Sequence defaults
In SuperStar's Instant Sequence dialog, the buttons "Set TCM Defaults 1" and "Set TCM Defaults 2" have been replaced by "Set Normal Defaults"and "Set Rapid Fire Defaults".
|•||The Pixel Editor's startup check for the correct version of OpenGL has been fixed. The user can no longer open sequences if the version of OpenGL is less than 1.5.|
|•||The Pixel Editor would not correctly handle when a pixel string had more channels than the "max channels" setting.|
|•||Display of the starting channel number in the Pixel Editor's Prop Definition is suppressed if the corresponding string number is skipped in the custom prop grid.|
What's New in Version 4.0.38
Undo and redo in the Pixel Editor preview design
The Pixel Editor's preview design now has undo and redo capability. This applies to prop movement, but not to adding or deleting props.
Pixel Editor prop definition window resizable
The Pixel Editor's prop definition window is now resizable.
Pixel Editor documentation
Documentation for the Pixel Editor is now available. It has not yet been worked into this help file document, but can be found on the web at:
A copy of the document is also distributed by the installer. It can be found in the Light-O-Rama program files directory, which is typically, but not always, either C:\Program Files\Light-O-Rama or C:\Program Files (x86)\Light-O-Rama.
|•||The Pixel Editor was unable to load some large sequences when attempting to migrate channels.|
|•||Drawing of timing marks in the Pixel Editor was not working correctly on high DPI displays.|
|•||The Pixel Editor would crash when the device type was set to Unconnected/None in the prop definition.|
What's New in Version 4.0.36
Relaxed requirements for Cosmic Color Devices in Visualizer
In previous versions, when simulating Cosmic Color Devices, the Visualizer required that the fixture when assembled had exactly 50 pixels with no gaps. CCDs now instead follow the relaxed rules that DMX Pixel Universe fixtures follow. That is, you can skip pixels and/or use less than 50 pixels.
Better 'Force to Front' handling in the Visualizer
When using the Visualizer's 'Force to Front' option along with channels that required the use of the Listener, the Visualizer could not be set back into the background. This was because of periodic data messages the Listener is required to send, even if no data is changing. These periodic updates would force the Visualizer back to the top even if no sequence was currently running. Instead now the Sequence Editor sends a separate message to the Visualizer to tell it that you are starting play of a sequence. This will only happen once when you start the sequence, allowing the Visualizer to be pushed back into the window stack afterward.
Control Sequence Editor play/stop during Visualizer Simulation
When the Visualizer is placed in Simulation mode, two new buttons have been added that allow you to start and stop playing the active sequence in the Sequence Editor. To start the active sequence press the 'Play SE' button. This performs the same action as if you went to the Sequence Editor's 'Play' menu and then selected 'Start This Sequence'. To stop the play of a sequence, press the 'Stop SE' button.
Sequence Editor performance improvements
Version 4.0.34 introduced changes that decreased the loading times of sequences (for example, in the Sequence Editor). Unfortunately, these changes also increased the length of time that various other things took, including, notably, saving, exporting, importing, and opening the right-click popup menu on a channel group button. These things have been sped up again, including some that are now even significantly faster than they had been before version 4.0.34 slowed them down. For example, on a certain huge sequence on a certain machine, saving took about 16 seconds before 4.0.34, but 142 seconds in 4.0.34, and is now back down to about 16 seconds again; importing a certain huge configuration file took about 518 seconds before 4.0.34, 663 seconds in 4.0.34, and now takes about 85 seconds; opening the right-click popup menu took about seven seconds before 4.0.34, and about 39 seconds in 4.0.34, and is now basically instant.
Clip Rectangle in SuperStar
"Clip Rectangle" has been added to SuperStar's Image Group Modify dialog box.
Rotate Selected Image in SuperStar
"Rotate Selected Image" has been added to SuperStar's Image setup dialog box.
Prop rotation handle in the Pixel Editor
In the Pixel Editor's preview design, props are now displayed with a rotation handle to the right of the selected prop (similar to the Visualizer). Just grab the handle and drag it with your cursor to rotate the prop. Note that only one prop can be selected for the rotation handle to be displayed.
Adjustable Pixel Editor background image brightness
The brightness of the Pixel Editor's preview's background image can now be adjusted from the main window. With a sequence open, click on the small down arrow next to the preview name. Select "Background Image" from the dropdown menu, then select the desired brightness (10% - 100%). Note that this setting only affects image brightness during preview playback; image brightness during preview design is a separate setting.
Zooming in the Pixel Editor
Zoom in and zoom out buttons have been added to the Pixel Editor's sequence toolbar (the same buttons that are in the Sequence Editor). You can still zoom in and out using the previous methods - dragging over the waveform to zoom in, and right-clicking on the waveform to zoom out - but there are now two ways to zoom.
What's New in Version 4.0.34
Channel-related performance improvements
Changes have been made to improve performance related to channels, RGB channels, and other channel groups. For example, a certain enormous sequence which previously took 143 seconds to load on a certain machine now takes 81 seconds on the same machine. The vast majority of the remaining time is taken by loading effect events within channels, as opposed to loading the channels themselves, and the Smooth to Fades tool can be put to good use on the effect events of this particular sequence: The same sequence, but modified via the Smooth to Fades tool, used to take 82 seconds to load before this performance improvement (as opposed to 143 without Smooth to Fades), and now takes 19 (as opposed to 81 without Smooth to Fades).
Cosmetic changes for Network Configuration program
Various small changes have been made to the Network Configuration program to simplify its use. For example, the X10/Dasher and Options tabs have been combined into a single new tab called 'Misc'. These changes are cosmetic only and do not change any functionality.
The Sequence Editor now has a Change Intensities command, which can be used to change the intensities in the selected area in a wide variety of ways. For example, you can add to or subtract from intensities, impose caps or floors, and scale them (for example, double them or halve them). The tool can be set up to apply to all channels or only to certain types of channels (for example, to RGB channels' red channels).
You can access the Change Intensities tool via the Change Intensities submenu of the right-click context menu.
New CB100D Firmware
Version 1.21 of the Cosmic Color Bulb/Cosmic Color Pixel firmware has been released. This version fixes a problem with LOR Enhanced mode and the last channel (310) of the unit not working when in Extended ID Mode.
New CMB16D Firmware
Version 1.34 of the CMB16D 16 Channel DC controller firmware has been released. This new firmware will continuously read the status of the address switches so the Hardware Utility can no longer be used to update the Unit's ID. This change also allows for the CMB16D to now have a speed setting while in stand-alone mode. Setting an address that starts with F (F0-FF) will actually make the unit's ID 01, and the second digit (0-F) will control the speed of the stand-alone program running from 0:Slow to F:Fast.
Verifier checks for recommended Show Player options
The Show Player options Use Compressed Sequences and Show Player Memory Restarts (both accessible via the LOR Control Panel's right-click popup menu) both, when enabled, give possible benefits while causing no drawbacks. They are thus both recommended to always be enabled. The only reason the option to disable them is given is as a sort of "safety" in the case of some hypothetical, unforeseen bug, so that if you have some very specific reason to believe that one of them is causing a problem, you can turn it off. The Verifier now checks to see whether or not they are enabled, and if not, issues warning messages saying so (messages number 51 and 52, respectively).
Slider in Pixel Editor Effect Generator upgraded
In the Pixel Editor's Effect Generator, many effects use a slider to control effect behavior. In this release, the slider has been upgraded to allow the setting of a start value (effective when the effect begins) and an end value (effective when the effect completes). This allows you to do such things as having a spiral slow down or speed up during the course of the effect.
The top of the slider (green) represents the start value. The bottom of the slider (red) represents the end value. By default, the start and end values are locked together. To specify different start and end values, the slider must be unlocked. This is done by double-clicking anywhere along the slider. When unlocked, the top and bottom pointers can be moved independently. To relock, just double-click the slider again.
|•||In SuperStar, strings of lights that are not CCDevices or DMX pixels were always being given the incandescent dimming curve. Now the strings use the LED dimming curve if they are RGB dumb strings or if they are specified as LED in the channel dialog box of the Visualizer.|
|•||In rare circumstances, the Pixel Console of the Hardware Utility could refuse to control pixels on a DMX Universe, if an unrelated LOR Network adapter had a problem.|
|•||The Pixel Editor requires video drivers supporting OpenGL version 1.5 or later. If a PC did not support this, the Pixel Editor would crash when opening a sequence. Now, the Pixel Editor instead detects this situation, gives the user an informative message when the Pixel Editor starts, and disables the opening of sequences.|
What's New in Version 4.0.32
Change Effect Type
The Sequence Editor's right-click context menu now has a "Change Effect Type" submenu that can be used to change the effect types of all the events in the selected area of the sequence, while keeping their intensities the same. For example, a fade up from 0% to 37% followed by an intensity of 37% can be changed to a twinkling fade up from 0% to 37% followed by a twinkle of 37%.
Test Track's Physical Lights
The Sequence Editor's right-click context menu on a track grid now has a new submenu "Test Track's Physical Lights". Using the various items in this submenu, you can make the physical lights for all of the channels in the track turn on, off, shimmer, or twinkle, or else do whatever the sequence says they are supposed to do at the time that you clicked in the track grid.
Background image can be displayed during main window playback
In the Pixel Editor, the background image for the preview can now be displayed during main window playback. This feature is controlled via a new menu option: Tools > Preview Playback > Show background image.
|•||If the Sequence Editor's "Test Physical Channels" command were used on a Cosmic Color Device, commands would be sent not only to its pixels, but also to its macro channels, potentially leading to strange results. The commands are now only sent to pixels, skipping the macro channels. However, note that it is possible to control an actual physical Cosmic Color Device from the Sequence Editor without the Sequence Editor knowing that it is a Cosmic Color Device; the macro channels will only be skipped if the Sequence Editor knows that the channel group represents a Cosmic Color Device (for example, if it had been added to the sequence as a CCD via Insert Device).|
|•||If the Sequence Editor's "Test Physical Channels" command were used on a channel group or RGB channel (as opposed to on a single channel), it would be needlessly inefficient with the commands it sent to the lights over the comm line. This wouldn't have a noticeable effect in most cases, but it could possibly cause lagginess if a very large number of channels were in the channel group.|
|•||In the Pixel Editor's Visualizer import, channel settings for bundles/superstrings were not used during playback, even though they were displayed properly in the prop setup window.|
|•||In the Pixel Editor's prop setup window, the maximum allowed segments per line has been increased.|
|•||During the Pixel Editor's sequence playback, pixels were often not square when playing back on the main window. Now, pixel dimensions are even recalculated if the playback window is resized during playback.|
What's New in Version 4.0.30
"Test Physical Channel" can be used on RGB channels and channel groups
The "Test Physical Channel" commands in the Sequence Editor's right-click popup menu on channel buttons used to apply only to actual channels, as opposed (for example) for RGB channels. You could use them on the individual channels comprising an RGB channel, but not on the RGB channel as a whole. You can now use these commands on RGB channels and other channel groups, turning on or off all channels in the group in one fell swoop.
Smooth to Fades
Sometimes, sequences (especially those created with the help of various automatic tools) will have sections wherein a channel will have many very rapid consecutive effect events. For example, "From time 0.00 to time 0.05, 10%; from time 0.05 to time 0.10, 30%; from time 0.10 to time 0.15, 40%; from time 0.15 to time 0.20, 70%". If done on many channels, this sort of thing can lead to laggy or bursty behavior. Moreover, it's often more or less indistinguishable (to the human eye) from the simpler "From time 0.00 to time 0.20, fade up from 10% to 70%", which is significantly more efficient. The Sequence Editor now has a "Smooth to Fades" tool which will attempt to automatically smooth out effects in this way, which can improve the performance of the sequence (reducing lagginess) and also decrease loading and saving time. You can get to the Smooth to Fades tool via the track grid's right-click context menu.
|•||Consecutive picture effects in the Pixel Editor would not display the correct images.|
|•||When creating a new prop in the Pixel Editor, an error would occur if the user selected the string type as "strobe string 1 ch" or "multicolor string 1 ch" before selecting a color.|
What's New in Version 4.0.28
Pixel Console in the Hardware Utility can now test PixCon16 and other devices running in ELOR mode.
The Pixel Console in the Hardware Utility could previously only test PixCon16 devices when running in E1.31 (DMX over Ethernet). It can now also test PixCon16 boards, or any other LOR controller that are connected to the REGular LOR Enhanced network running at 500K.
Visualizer props imported into the Pixel Editor
In the Pixel Editor's Visualizer import function, Visualizer props now get imported as Pixel Editor prop groups.
Sequence method defaults for importing Visualizer fixtures into the Pixel Editor
In the Pixel Editor's Visualizer import function, string, single bulb, and flood fixtures now default the Sequence Method to Sequence Editor. CCR and DMX fixtures default the Sequence Method to Pixel Editor.
Pixel Editor Prop Groups can contain any prop
Pixel Editor prop groups can now contain any prop, not just those with a Sequence Method of Pixel Editor.
"More Info" buttons on the Sequence Editor-to-Pixel Editor migration tool
"More Info" buttons were added on the Sequence Editor-to-Pixel Editor migration tool, to show exact channel mismatches.
|•||In SuperStar's Smooth Effects dialog box, if the Enter key were pressed while the tab pane had the focus, the pane would go blank. It now does not go blank, and sets the current values to the screen.|
|•||In SuperStar's Smooth Effects dialog box, if the Esc key were pressed while the tab pane had the focus, the pane would go blank. It now instead closes the dialog box.|
|•||In SuperStar's Smooth Effects dialog box, if the Esc key were pressed while the tab pane did not have the focus, the dialog box would close, but the tab pane would remain. Now both go away.|
|•||When importing or exporting a network configuration in the Network Preferences program, if the filename contained a special character (such as a space), the import or export could fail silently or the file could be saved with an incorrect filename.|
|•||When changing the Unit ID or Universe ID in the Pixel Console, the pixels displayed should have reset to show the first pixel. However this was not happening. |
|•||When changing a DMX universe to use E1.31 in the Advanced Network Configuration, if there were no previous settings the IP is set to Multicast with the correct address rather than Specify with an IP of 0.0.0.0.|
|•||If the user previously configured a DMX Universe in the Advanced Network Configuration, those values are used as the defaults for the next DMX Universe edited if that universe has no previous settings.|
|•||The Pixel Editor would sometimes have incorrect channel assignments on custom props.|
|•||The Pixel Editor's preview playback would not update when in a separate window.|
|•||The Pixel Editor's Effect Generator was not detecting the "none" effect correctly.|
What's New in Version 4.0.26
Physical Channels can now be tested in the Sequence Editor
If you right click on a physical channel in the Sequence Editor, you can now send an ON command directly to that channel. This will allow you to test if you have properly configured and connected your equipment, and that you have correctly set the channel's parameters. The channel will remain ON until you select to turn the channel OFF, or you play a sequence.
Importing Visualizer files into the Pixel Editor
You can now import Visualizer files (*.lee) into the Pixel Editor. In the Pixel Editor, select Tools > Manage Previews from the menu, then click on the "Import Visualizer" button. This functionality is preliminary - only fixtures get imported at this time. It is intended that in a future release, Visualizer props will also get imported as Pixel Editor prop groups.
Pixel Editor playback performance improved
The performance of sequence playback has been improved in the Pixel Editor.
|•||In the Pixel Editor, the timing mark display no longer bleed through if the user switches to another window/application during playback.|
What's New in Version 4.0.24
Hardware Utility can take control of ports from the Comm Listener
Only one program can have a comm port open at any given time. For ports associated with LOR Enhanced networks and DMX networks, typically the Comm Listener will have the port open. In previous versions, this meant that if you wanted to use the Hardware Utility on such a port, you would have to ensure that the Comm Listener was not running, which is typically done via "Unload Light-O-Rama" in the LOR Control Panel's right-click popup menu. Now, instead, when the Hardware Utility cannot open a port and it suspects that the reason might be that the Comm Listener has that port open, it now offers you the choice of whether or not it should ask the Comm Listener to temporarily give up control of the port. Thus, you can use the Hardware Utility on such ports without completely unloading the LOR Control Panel.
Two things should be noted: First, if you ask the Comm Listener to give up control of the port, then no program other than the Hardware Utility will be able to control lights on that port (until the Comm Listener retakes control of it). Notably, this means that if a show is running, any lighting commands from the show for the lights on that port will not take effect. Similarly with lighting commands from the Sequence Editor or Pixel Editor.
Second, the Hardware Utility does not really know that the Comm Listener is the culprit that is preventing it from opening the port; it just has a good guess that this might be the case. The culprit might instead be some other program entirely; for example the Sequence Editor might have the port open, or even some program completely unrelated to Light-O-Rama. So, if the Hardware Utility asks you if you want it to ask the Comm Listener to give up control of the port, and you say yes, this might not cause the Hardware Utility to be able to take control of the port. In some cases, you might still have to (for example) close the Sequence Editor.
PixCon16 can now be automatically configured as 1 UID/Universe per port
When configuring the PixCon16, the only way to automatically have the board assign ascending Universe or LOR Unit IDs previously was to use the 'Advanced' configuration and manually create the parameters for each port. The PixCon16 configuration can now perform this task automatically in simple or advanced mode. In simple mode, select the 'One UID/Universe per port' radio button. In Advanced configuration use one of the 2 buttons which automatically update all lower ports with ascending unit IDs.
|•||In the Hardware Utility the 'Lights Off' button on the bottom right of the main screen was not turning all lights off on Cosmic Color devices|
What's New in Version 4.0.22
Prop creation is now optional when using the DMX Pixel Draw or CCR Pixel Draw Wizards
Previously, when finished drawing a DMX Pixel Universe or a CCR String, it was always required to create a new prop. However many times these wizards are used to continue adding pixels to existing fixtures. These wizards now ask if you want to create a new prop or not.
PixCon16 can now be configured to run in LOR mode
The PixCon16 has 2 operation modes: It can be used as an E1.31 controller on an Ethernet network, or it can be used as an LOR controller on an LOR RS485 network. Now the user can specify which mode to use the board in, and will change its operation accordingly (Unit IDs instead of Universes, Circuit IDs rather than Channels, etc.)
PixCon16 configuration can now optionally create DMX Network Configuration on save
When the PixCon16 is in E1.31 (DMX) mode, saving the configuration will bring up an option to automatically create the necessary DMX Network configuration changes. If the user selects yes, for each DMX universe in use on the board the system will create Multicast entries in the network configuration.
More robust PixCon16 communications for loading board configuration and updating firmware
Previous versions took a very conservative approach when reading or writing to the board, including during firmware updates. Now the read/update process will retry more often and at a faster rate in an effort to reduce the number of errors the user has to deal with.
|•||When creating DMX Pixel Universes using a Wizard, the Visualizer would not correctly display fixtures with available pixels. Instead the wizard would crash and leave the Visualizer in an inconsistent state.|
What's New in Version 4.0.20
|•||The Hardware Utility main window was improperly sized allowing for controls that should have been hidden to be visible.|
What's New in Version 4.0.18
Sequence Editor's comm status more informative and more accurate
There is a small colored square in the bottom right corner of the Sequence Editor which indicates the status of various networks: Blue means everything's OK, red means some sort of problem exists, and orange means other (for example, if Control Lights is off). This has been improved in several ways in this version of the Sequence Editor:
|•||In S3, it would only indicate the status of LOR networks. In earlier beta releases of S4, it would actually indicate less than that: It would only indicate the status of non-enhanced LOR networks. It now also indicates the status of non-enhanced LOR networks and of DMX networks (although see below for a caveat).|
|•||Previously, if an error existed on some network, its tooltip would simply say that there is an error. It now indicates which network or networks have errors.|
|•||Previously, starting play would in some cases make the panel turn from red to blue even if some network still had an error.|
|•||It now updates in close to real time when some sort of status change happens.|
Two things should be noted: First, for LOR enhanced networks and for DMX networks, the status describes whether or not the Sequence Editor is successfully communicating with the Comm Listener; it does not necessarily indicate that the Comm Listener is successfully communicating with the network. Check the Comm Listener itself for that information. Second, only the statuses of LOR and DMX networks are taken into account at this time; the statuses of Dasher, X10, Digital IO and BSOFT Digital IO networks are not reflected.
Hardware Utility can now more easily test Cosmic Color Ribbons and Bulbs/Pixels
Previously, the Hardware Utility Test screen could only test up to 32 circuits on a device. Cosmic Color devices however can have 150 or more circuits, which could lead to user confusion. Now when a Cosmic Color device, like the Cosmic Color Ribbon or Cosmic Color Bulb, is selected the test screen changes to testing the entire device with a particular color rather than circuit by circuit.
Separate tab for traditional strings in prop definition window
On the Pixel Editor's prop definition window, the details of setting up a traditional string have been moved to a separate tab from RGB strings.
Custom bulb colors for traditional strings in the Pixel Editor
In the Pixel Editor, traditional strings can now have a custom bulb color (defined with the rest of the string colors). Press the "Custom" button to set the color.
Bulb shape and transparency in the Pixel Editor
Bulb shape and bulb transparency were added to the Pixel Editor's props. These can be set in the preview design window after one or more props have been selected.
New Pixel Editor prop shape, "Bulbs"
The Pixel Editor has a new prop shape of "Bulbs". Each bulb in the prop can be individually positioned.
Increased maximum bulb size in the Pixel Editor
The maximum possible bulb size in the Pixel Editor has been increased so as to better accommodate flood lights.
Overriding default channel settings in the Pixel Editor
It is now possible to override the default channel settings for every channel in a prop with traditional strings in the Pixel Editor. For example, a traditional megatree with red and green strings can now have a channel configuration of RRRR...GGGG.... Previously, it had to be RGRGRGRG....
Props comment field
The Pixel Editor has a new comment field for props, which you can use to enter your own notes about the prop.
Renamed Pixel Editor sequence method
The Pixel Editor's "Traditional" sequence method has been renamed to "Sequence Editor".
Color selection palette hidden for effects that do not use it
The color selection palette on the Pixel Editor's Effect Generator window is now hidden for effects that don't use the palette (e.g. Picture and Movie effects).
Movie effect support for uncompressed AVI files
The Pixel Editor's Movie effect can now read uncompressed AVI files produced by the ffmpeg program.
New default for Pixel Editor migration tool
The Pixel Editor's "Remove prop channel data from Sequence Editor" migration tool defaults to checked if the Pixel Editor and Sequence Editor channel counts match and the Has SE Events column is Yes.
Custom Pixel Editor dimming curves
You can now create your own dimming curves for the Pixel Editor, placing them in the "Pixel Editor\Curves" directory within your LOR data directory.
Wait dialog while saving intensity files
The Pixel Editor now shows a wait dialog while saving intensity files.
|•||The Pixel Editor would hang after pressing play when the audio file was missing.|
|•||The Pixel Editor would crash if a sequence was opened, closed, re-opened, and then the preview was changed. A memory leak related to this was also fixed.|
|•||A Pixel Editor bug dealing with custom RGB props with multiple strings has been fixed.|
|•||After a "Save As" was done in the Pixel Editor, the Pixel Editor file (LPE) had a timestamp that was current, but the new LMS/LAS file's timestamp was the same as the original file. Now both files will have a timestamp that is current.|
What's New in Version 4.0.16
Pixel Console in the Hardware Utility can now test DMX Pixels
The Pixel test Console in the Hardware Utility has been improved to now be able to test DMX pixels. DMX Pixels can only be tested when the Comm Listener is running and if your software is registered at the Advanced level or higher.
Sequence Editor no longer turns off Control Lights when a port cannot be opened
In previous versions of the Sequence Editor, if any particular comm port for an LOR network could not be opened, the Sequence Editor would automatically turn off Control Lights and therefore not attempt to control lights on any network. The reason for this was that it would be very resource-intensive to keep trying to open a comm port that just could not be opened, to a degree that would noticeably affect play. Now, instead, the Sequence Editor will leave Control Lights on, but not attempt to control the specific problematic network (or networks). If you find yourself in this situation, and you fix the problem with the comm port, you can get the Sequence Editor to attempt to open the port again by manually turning Control Lights off and then on.
What's New in Version 4.0.14
Network Preferences program can Export/Import network configurations
There are two new buttons on the Network Preferences Advanced configuration that allow for the export and import of user network configurations. These functions can be used to keep multiple configurations on the same computer, or to move configurations between computers.
Right-click copy in the Pixel Editor
In the Pixel Editor, you can right-click on an effect thumbnail and select "Copy" from the popup menu. This puts the effect on the clipboard, from where it can be pasted anywhere on the grid.
Dragging effects in the Pixel Editor
In the Pixel Editor, you can drag an effect thumbnail onto a grid cell, and that cell will then be populated with that effect.
Overlapping channel warnings in the Pixel Editor
In the Pixel Editor's Preview Management window, clicking the "Info" button now lists warnings where channel assignments overlap (in addition to listing basic statistics about the preview). This is a great way to check whether you have any errors in creating your preview.
New Pixel Editor prop types
The Pixel Editor's prop types "Line-Horizontal" and "Line-Vertical" have been replaced with "Lines-Closed Shape", "Lines-Connected", and "Lines-Unconnected", which can be used to create a much larger variety of shapes. Any Line-Horizontal props in your preview will be automatically converted to a Matrix-Horizontal that is one string high. Line-Vertical props will be automatically converted to a Matrix-Vertical that is one string wide.
Control over beat interval range in SuperStar
When doing a "Create Timings" in SuperStar, a dialog box now appears, giving control over the range that the beat interval can be. The default range is what it used to be a year ago so that Carol of the Bells is given a short beat interval that matches what is in the first SuperStar tutorial.
|•||In some very limited cases, the Network Preferences program would produce an error stating that a COM port and a DMX adapter were in conflict but were not. This same bug could also manifest itself as an 'Error 9 - Subscript out of Range' error and crash when starting the Network Preferences program.|
|•||If the user pressed ESC while in simulation mode using the Advanced Rendering Engine, Visualizer would completely exit rather than return to Edit Mode.|
|•||The position of the Visualizer Advanced Rendering Engine window would not be remembered between executions.|
What's New in Version 4.0.12
Checkmark for currently selected waveform size
The Pixel Editor now shows a checkmark in the menu next to the currently selected waveform size.
|•||In some situations, the Light-O-Rama Control Panel would issue an error message saying "Error in Form_Unload: (91) Object variable or With block variable not set".|
|•||The way that SuperStar's configuration is saved has been changed for better backward compatibility.|
|•||On some computers, if the Pixel Editor's preview playback window lost the focus, the playback would be blank.|
|•||The Pixel Editor would only allow one universe for custom props.|
|•||Media files longer than twenty minutes were not loading in the Pixel Editor.|
What's New in Version 4.0.10
MP3 Directors running DMX Universes can now optionally leave lights on at the end of a sequence.
A new option has been added to Hardware Utility when creating SD cards for MP3 directors to either leave channels on DMX Universes at their current intensities or else turn them off when a sequence ends.
Commands menu in LOR Control Panel
The Light-O-Rama Control Panel's right-click popup menu is now also accessible from its Status window, as the "Commands" menu. Generally speaking, this may (or may not) be more convenient in some situations, but it could be very useful in certain situations where Windows repeatedly keeps closing the popup menu automatically before you get a chance to select the menu item that you want to use from it.
Comm Listener starts even if no networks are configured to use it
In previous versions, the Light-O-Rama Control Panel would not start up the Comm Listener unless at least one network was configured in Network Preferences to use the Comm Listener. It now no longer requires any such networks to be configured. This allows commands to go through the Comm Listener to the Visualizer even if no networks at all are configured to use the Comm Listener.
Pixel Editor migration tool to remove channel data from sequence file
The Pixel Editor migration tool to remove channel data associated with Pixel Editor props from the sequence file (LMS or LAS file) is now operational. This tool should be used only after you have first imported your sequence using the Sequence Editor import and/or the xLights import. The benefit of this tool is that it eliminates any overlapping channels between the sequence file and the intensity file, which is necessary for proper playback outside of the Pixel Editor. It can also greatly reduce the size of your sequence file.
Pixel Editor preview data now stored in the standard LOR data path
The Pixel Editor previously stored the preview data file under the hidden AppData directory. It now stores it in the standard LOR data path, and no longer stores any data under AppData.
Pixel Editor Design & Playback window split into two windows
The Pixel Editor's Design & Playback window has been split into two separate windows, one for design and the other for playback. This was a prerequisite for solving other playback issues.
Pixel Editor toolbar changes
The Pixel Editor's toolbar above the sequence grid has been revamped to look more uniform. Also, playback buttons were added, as were some options that were previously in the Sequence menu.
Pixel Editor preview playback changes
The Pixel Editor's preview playback can now be hidden, shown on the main window, or shown on a separate window. Even when on a separate window, the grid remains interactive. The choice of which mode to use is under the new Tools > Preview Playback menu, and applies to all sequences.
Windows Media Player used for all Pixel Editor playback
Windows Media Player is now used for all media playback in the Pixel Editor. Previously, the displayed audio waveform (compressed audio) was used for playback on the main window, but this had low sound quality.
|•||The SuperStar star was not getting marked properly if it also had row/column coordinates.|
|•||In the Pixel Editor's Preview Design window for "Dumb RGB" and traditional strings, moving an end point on such a string would cause the drawn string to collapse to a single point.|
|•||The Pixel Editor's media file search was not locating files in subdirectories under the default LOR media directory.|
What's New in Version 4.0.8
New CMB16D firmware
Version 1.33 of the firmware for the CMB16D has been released (filename CMB16-1-33.lhx). This new version has no effect on functionality; it is being released because the recently released previous version 1.32 would incorrectly be displayed in the Hardware Utility as being version 1.31.
Dumb RGB elements in groups
In the Pixel Editor, dumb RGB elements can now be members of a group.
Clockwise and counterclockwise pixel orders in Window Frame props
In the Pixel Editor, the user can now specify Window Frame props to use clockwise (CW) or counterclockwise (CCW) pixel order. Users who have created Window Frame props with previous beta versions will need to go back into those prop definitions and update the Start Location value to match their prop.
Prop creation dialog change
In the Pixel Editor's prop creation dialog, the number box next to the DMX radio button (max channel/circuit number) now applies to both DMX and LOR networks. In particular, this resolves an issue when defining props based on the CMB24DC card.
|•||The Comm Listener is designed to shut down when the LOR Control Panel shuts down. In previous versions, this behavior relied upon the LOR Control Panel periodically sending "keep alive" messages to the Comm Listener; if the Comm Listener didn't receive such a message within a reasonable amount of time, it would shut itself down. This worked fine most of the time, but in some situations (typically involving very large shows), the LOR Control Panel would sometimes not get a chance to send such a message to the Comm Listener for a while, leading to the Comm Listener shutting itself down prematurely. Now, instead of relying on these messages, the Comm Listener periodically directly checks whether or not the LOR Control Panel is running.|
|•||In SuperStar, play of a song sometimes wouldn't stop until the end of the song was reached.|
|•||The Verifier is supposed to check for the existence and correct version numbers of various program files (in Verifer message number 7 and number 16 respectively), but it was not doing so for several relatively new files.|
|•||The Network Preferences program could incorrectly identify two or more networks as being in conflict when they were actually not.|
|•||The Pixel Editor could crash during migration of custom props.|
|•||The preview calculation for LOR channels in the Pixel Editor was producing a range of 0-100 instead of 0-255, which made them appear dim (both as part of the preview and as part of the Sequence Editor migration). Users should rerun any Sequence Editor migrations they performed using version 4.0.6.|
What's New in Version 4.0.6
Highlighted thumbnail in Pixel Editor effects
In the Pixel Editor's table of effect thumbnails, the current thumbnail is now highlighted, making it easy to distinguish which thumbnail is playing in the right-hand window.
Comm Listener no longer requires FTDI drivers
Previous versions of the Comm Listener required FTDI drivers to be installed on the computer, even if the Comm Listener weren't supposed to drive any lights that use FTDI-based adapters. It now no longer requires these drivers. If they are not installed, then the Comm Listener will not be able to control any lights on FTDI-based networks (such as LOR Enhanced networks and most types of DMX networks), but it will be able to control the Visualizer, and also control lights on E1.31 networks.
New firmware for CMB16D card
Version 1.32 of the firmware for the CMB16D card has been released (filename CMB16-1-32.lhx). It now supports 500K comm speed and LOR Enhanced protocol.
New Pixel Editor Sequence Editor migration tool
The Pixel Editor has a new Sequence Editor migration tool. From the menu: Sequence > Migration Tools > Import from Sequence Editor. It will allow sequences for RGB props to be copied into the Pixel Editor. The result will be an exact pixel for pixel copy displayed as a single effect that spans the length of the sequence (one effect per imported prop). Portions of that single effect can then be removed and replaced with Pixel Editor effects as desired.
New Pixel Editor effect: Movie
The Pixel Editor has a new effect: Movie. This effect will play AVI movie files on your props (files with an "avi" extension). This effect is a bit limited in that the AVI movie files must be "uncompressed". Various third-party programs (such as VirtualDub) can be used to produce such uncompressed AVI files.
Performance improvements in the Pixel Editor
The Pixel Editor has received some performance improvements: There has been some modest improvement in the preview calculation speed, and a large speed improvement to the Pinwheel effect (meaning it now takes far fewer CPU cycles to calculate).
|•||In SuperStar, if you attempted to export an intensity file to a directory other than the sequences folder, the empty *.lms file got placed in the correct folder, but the associated intensity file always got placed in the sequences folder.|
|•||Preview of text on SuperStar's sequencing grid was being clipped to only the matrix in a visualization that contained a matrix and other lights. It will now display the preview of the text to the entire sequencing grid.|
|•||If the Comm Listener were configured to use some particular adapter, but it could not open that adapter, lighting commands sent to the Comm Listener for that adapter's network would build up without being processed until the adapter was successfully opened. This would result in the Visualizer unnecessarily not receiving the lighting commands either, and also potentially lead to an out-of-memory condition eventually.|
|•||Ramp up effects on the left side of the Pixel Editor's grid were displayed incorrectly.|
|•||The Pixel Editor's xLights 3 import tool is now located under the Sequence > Migration Tools menu.|
What's New in Version 4.0.4
New CMB24D firmware
Version 1.05 of the firmware for the CMB24D card has been released (filename CMB24D-V1_05.lhx). It has support for the Enhanced LOR Protocol.
|•||If you did not have an LOR USB dongle attached to the computer and attempted to start the Pixel Console, it would crash the Hardware Utility with no error message.|
|•||In the Visualizer if in one session you ran a simulation with the Advanced Rendering Engine and then switched options to the Regular engine, the simulation would not run.|
|•||One of the things that the Light-O-Rama Post Install utility does is to give you a chance to choose the directory that Light-O-Rama will (by default) use to store your data files (such as your sequences and visualizations). If you previously had chosen a data directory, then ran Post Install again and told it to use a different directory, it would copy your data from the old directory to the new. However, it would not copy all such data; in particular, data files that you had stored in subdirectories would not typically be copied over to your new data directory.|
What's New in Version 4.0.2
"Spokes" prop shape in Pixel Editor
The Pixel Editor has a new predefined prop shape called "Spokes", for props that have spokes that radiate from a central hub.
Pixel Editor pinwheel effect improvements
The Pixel Editor's pinwheel effect has new controls: Two sliders to control the center of rotation, and one to control the length of the arms.
Visualizer will back up S3 and earlier Editor Files before converting to S4
The file format of Visualizer files has changed. When saving an S3 file in S4, the Visualizer will first back up the editor file. Should you choose not to move to S4, you can use this backup file to restore to an S3 format.
Comm Listener identifies clients by name in log messages
When issuing a log message about one of its clients (such as the Sequence Editor or Show Player), the Comm Listener would refer to the client via the IP socket that the client used to connect to the Comm Listener. For example, it might refer to a certain client as "Socket 127.0.0.1:57223". This is enough to uniquely refer to the client (at least until it disconnects and later reconnects), but it's not terribly informative for troubleshooting purposes. Now it additionally refers to the client by name (such as "Sequence Editor"), if the client has identified itself to the Comm Listener in that way. Please note that not all clients will necessarily identify themselves to the Comm Listener in all situations, so in some cases the Comm Listener will still only log the IP socket information.
New Pixel Test Console in the Hardware Utility
A new testing console that can more easily be used with Light-O-Rama RGB devices has been added to the Hardware Utility.
Tracks and props now remember whether they are hidden
In the Sequence Editor, when you opened a sequence, all tracks and the props section would be unhidden, even if you had previously hid some of them while that sequence was open earlier. The sequence now remembers whether or not they should be hidden even after it is closed and reopened.
New sample visualization file
A new sample visualization file, 24x25Tree_8RowGlobe_dmxPixelTool.lee, has been added.
|•||When the Pixel Editor was displayed on a secondary monitor, the timing marks would display incorrectly during prop playback.|
|•||In the Pixel Editor, when creating custom props that skipped node numbers, the program would crash.|
|•||In the Pixel Editor, when creating custom props that used the same node number more than once, the prop would display some nodes in the wrong locations.|
|•||When loading certain sequences into the Pixel Editor, the program would crash. This would happen with sequences that had more than one channel assigned to the same physical circuit. It would also happen with sequences that used the same channel name more than once.|
|•||The version number displayed in the Pixel Editor's "About" box did not match the rest of the Light-O-Rama programs (it had an extra ".0" in it).|
|•||The caption on the Pixel Editor's main window was missing some of the information displayed in the captions of other Light-O-Rama programs.|
|•||In certain cases after unexpectedly disconnecting from and successfully reconnecting to the Comm Listener, a client may not have correctly told the Comm Listener whether or not lights should be turned off the next time that it disconnects.|
|•||In the Visualizer when using the Arch Wizard to create a pixel based fan, the fan was not properly created. |
|•||When the Pixel Editor displayed effect thumbnails in the left window, thumbnails for Firestick props were bunched too close together. A similar problem could occur for horizontal lines.|
|•||When a log message is added to the LOR Control Panel's status window and it is beyond the end of the visible portion of the log, the log should automatically scroll to the bottom in order to display the message. In certain situations, this was not happening.|
|•||The Pixel Editor was requiring unit IDs for LOR networks to be entered using their decimal value. Now unit IDs are entered with their hex value, just like every other LOR program. Users of version 4.0.0 will need to go back into each prop that is on an LOR network and update the unit ID to use the controller's hex value.|
What's New in Version 4.0.0
Pro Level License
There is now an additional license level, "Pro", above Advanced. A Pro level license enables several new features designed to help with very large displays: The Light-O-Rama Pixel Editor, intensity files, and enhanced Light-O-Rama networks.
The Light-O-Rama Pixel Editor
The Light-O-Rama Pixel Editor is a new program which can be used to produce lighting effects for sequences in a visual way. It produces intensity files, which can efficiently support large lighting displays.
Intensity files are a new way to store lighting commands. An intensity file, generated by the Light-O-Rama Pixel Editor or the Light-O-Rama SuperStar Sequencer, is associated with a sequence, and will play at the same time that the associated sequence plays. Instead of storing lighting commands in the traditional high-level way (such as "fade up over the next five seconds from 0% to 100%"), an intensity file stores large blocks of instantaneous intensity values for potentially many circuits. This allows the intensity file to be very efficient during play, and so enables better support for very large lighting displays.
Only Light-O-Rama controllers and native DMX devices can be used in an intensity file, and the Light-O-Rama controllers must be on enhanced LOR networks. The LOR Comm Listener must be running in order for the lights to be controlled. This feature only works under the Pro license level.
Enhanced Light-O-Rama Networks
A Light-O-Rama network can now be set to be an "enhanced" network. This causes the network to use a new communications protocol (an extension of the standard Light-O-Rama communications protocol) which can deliver lighting commands for many channels efficiently. If an intensity file is used, any LOR controllers from the intensity file must use an enhanced LOR network, but enhanced LOR networks also support effects defined directly in a sequence.
The Hardware Utility can also write SD cards for G3 Directors for Enhanced Networks. Again, all controllers connected to a port must support the Enhanced Protocol, and the G3 directors firmware will need to be updated to at least version 5.32.
Not all Light-O-Rama controllers support the enhanced protocol, and some may require firmware updates in order to do so. The LOR Comm Listener must be running in order for lights on an enhanced network to be controlled when using a computer. Enhanced LOR Networks only work under the Pro license level.
Speed Improvement for Converting Channels to RGB Channels
In the Sequence Editor, converting channels to RGB channels would get slower and slower as the sequence got larger and larger, and eventually the sequence would become large enough that the conversion would take a very long time. This has been sped up significantly.
Fading Images and Text In and Out in SuperStar
You can now fade images and text in and out in SuperStar, using PreRamp and PostRamp times (see here for images and here for text).
Visualizer now supports 'DMX RGB Pixel Universes'
The Visualizer now supports a 'DMX RGB Pixel Universe' fixture. This fixture allows for up to 170 RGB pixels to be part of a single fixture which is defined as a DMX Universe.
Visualizer now supports inserting Symbol Fixtures with more than 256 vertices
Previously the Visualizer was limited to creating a single fixture for a symbol. This limited the selection of a font glyph to one that had less than 256 vertices. The Visualizer will now create a prop and as many fixtures as needed for a single glyph, up to a maximum of approximately 16,000 vertices.
Visualizer Wizard Updates
|•||All drawing wizards that could previously be used with Cosmic Color Devices have been updated to be able to use the new DMX Pixel Universe fixtures as well. |
|•||A new option for 'Snake' layouts has been added to the Matrix Wizard, as well as a new selection that will show pixel ordering while the wizard is running.|
|•||Maximums for the Tree, Arch, and Matrix wizards have all been increased. Trees and Arches can now be up to 64 segments. A matrix can be either 64 pixels wide or high depending on the orientation.|
Improved Pixel Ordering display in Visualizer Draw Window
Pressing SHIFT while pointing at a CCR or DMX Pixel Fixture in the drawing area will 'blink' the pixels in the order they are assigned. The speed of the blink can be controlled in the The Visualizer's Options window, Tab 2.
Improved Visualizer performance while rendering
A new advanced rendering engine has been added to the Visualizer to greatly enhance performance of the program while simulating many channels, especially RGB bulbs. The new rendering engine takes advantage of the hardware acceleration available on nearly all modern video cards. This new engine is experimental, however it has been tested on several different cards. The new engine is enabled by default, however it can be disabled if needed.
Improved Visualizer Error Messages
When entering simulation mode, the Visualizer would give cryptic error messages if it was unable to assemble Cosmic Color Devices into meaningful groups. Those error messages have been improved and expanded to include DMX Pixel Universes.
Improved Visualizer Shimmer and Twinkle emulation
The Visualizer will now more closely emulate how a real controller presents shimmers and twinkles. Due to differences between actual hardware clock speed and the visualizer, slight differences will remain, however the look is much improved over S3.
New SuperStar parameters windows in Visualizer for Fixtures and Props
A new dedicated window has been added to both Fixtures and Props in the Visualizer to store SuperStar parameters. Previously, these parameters were placed as a keyword in the comments of a fixture/prop. They now have a dedicated area for ease of use.
Improvements for certain Comm Listener log messages
Certain log messages that were output by the Comm Listener, associated with errors or other information about TCP/IP sockets, would include in their output some numbers that were essentially meaningless from the point of view of the end user. They now instead output the IP address and port of the socket.
New and updated firmware
Several new and updated pieces of firmware have been released:
|•||CCB100D-V1_20.lhx (CB100D Cosmic Color Pixel/Bulb Controller) : Added support for Enhanced LOR networks, and fixed a bug where the bulb self test did not correctly run while the reset button was held on the controller.|
|•||CMB24D-V1_02.lhx (CMB24D): This is the first version of firmware for this device that has been distributed with the LOR software suite.|
|•||CTB04Dg3-V1_01.lhx (the new 4 channel CTB04g3 AC controller; also used in the new LOR400Wg3 and LOR400ELLWg3 controllers).|
|•||CTB08Dg3-V1_02.lhx (the CTB08Dg3 controller card and the LOR800Wg3 controller): Added support for Enhanced LOR networks.|
|•||CTB16PCg3-V1_08.lhx (the CTB16PCg3 card and the gen3 residential controllers): Added support for Enhanced LOR networks.|
|•||CTB32Lg3-V1_12.lhx (the CTB32L card and the LOR16xxWg3 light controllers). Added support for Enhanced LOR networks.|
|•||DC_MP3_V4-20.lhx (DC-MP3): This version of the firmware makes triggered shows start faster.|
|•||iDMX1000_V1_50.lhx (the iDMX1000 controller). Fixed a problem with missed effects when running at 115.4K. Added support for 500K. Added support for Enhanced LOR networks.|
|•||MP3g3-V5_32.lhx (G3 MP3 Dual Network Director): Supports Enhanced LOR networks, and fixes two bugs: (1) In some cases, the firmware would believe that the sound and lights were extremely out of sync when they were not. This would cause error detection code to be triggered which would stop the song that was playing and move on to the next song. (2) In some cases, the firmware would ignore a show's schedule. Instead, a show would start as soon as the SD card was inserted.|
|•||RF-V4_v2-10.lhx (RF-V4 Easy Light Linker): This release allows the RF-V4 to use 115K comm speed.|
|•||uMP3g3-V5_32.lhx (G3 Mini Director): Supports Enhanced LOR networks, and fixes two bugs: (1) In some cases, the firmware would believe that the sound and lights were extremely out of sync when they were not. This would cause error detection code to be triggered which would stop the song that was playing and move on to the next song. (2) In some cases, the firmware would ignore a show's schedule. Instead, a show would start as soon as the SD card was inserted.|
"4GB Patch" enabled by default
In recent times, many customers with very large sequences who have been running into memory-related issues have been using a third-party tool known as the "4GB Patch" to modify the Sequence Editor and Show Player executable files. The effect of this is that Windows will allow the patched programs to use more memory than it would allow for the unpatched programs. Whenever a customer using the 4GB Patch upgraded to a new version of Light-O-Rama, they would have to remember to use the 4GB Patch on the new versions of the two executable files, or else they would start running into memory-related issues again.
Now, though, the Light-O-Rama installer distributes the Sequence Editor and Show Player executable files as if they had been patched using the 4GB Patch. Users therefore should no longer need to run the 4GB Patch on these programs.
Just in case something unexpected occurs because of this, the installer also distributes unpatched versions of the executables. The patched versions are what are used by default, without the user needing to take any action. If for whatever reason you want to use the unpatched versions, though, they can be found in the Light-O-Rama program files directory (which is typically, but not always, either C:\Program Files\Light-O-Rama or C:\Program Files (x86)\Light-O-Rama). They are called LORSequenceEditor-Unpatched.exe and LORMonitor-Unpatched.exe. To start using them, shut down your running programs, then rename the default patched versions out of the way (for example, rename LORSequenceEditor.exe to LORSequenceEditor-4GBPatched.exe), and then copy the unpatched versions into their place (for example, copy LORSequenceEditor-Unpatched.exe to LORSequenceEditor.exe).
The LOR PixCon16 E1.31 Controller
The LOR PixCon16 is the first E1.31 and newest controller offering from Light-O-Rama. The board can control up to 16 170-pixel strings using various different chipsets, as well as be a bridge for 4 separate DMX universes all running on Ethernet.
Cosmetic Control Panel Changes
The order of menu items in the LOR Control Panel's right-click popup menu has been changed so as to hopefully more clearly group sets of similar items. Also, the Control Panel would say things like "Light-O-Rama is Disabled" to mean that scheduled play of shows was not currently enabled; this has been changed to the hopefully less confusing "Scheduled Play is Off".
MP4 Media Files
The Sequence Editor now allows MP4 files to be used as the media files for musical sequences. Please note that not all such files will work on all computers; for example, a particular MP4 (or some other type of media file) may be encrypted with DRM or may require a codec or filter that is not present on the computer.
|•||When using the Arch Wizard, changing from Arch to Fan or vice-versa the minimum number of segments was not being set correctly. This could lead to errors in the wizard which were caught and dealt with, but which should not have occurred.|
|•||When using the Tree Wizard, the Pixels Per Segment spin control did not accelerate the longer the user pressed the up/down buttons.|
|•||The Matrix Wizard was generating errors whenever the form was re-sized. This lead to errors in the wizard which were caught and dealt with, but which should not have occurred.|
|•||Deleting a Prop did not always remove the Prop's definition from the program. In essence, a prop with no fixtures was saved/loaded each time. Any prop that is deleted now also deletes the prop's definition.|
|•||If a sequence file could not be loaded due to an invalid end centisecond for one of its effect events, the Sequence Editor would issue an error message mistakenly quoting the event's start centisecond instead of its end centisecond.|
|•||Some memory leaks (in various programs) associated with interacting with the Windows shell have been fixed. Most of these seem unlikely to have actually caused memory to leak in practice, but in theory they might have. One would definitely cause memory to leak in practice, but a relatively small amount.|
|•||When the LOR Verifier was checking for warning 32 ("Channel in tracks of conflicting length"), it would display its progress percentage incorrectly, sometimes even displaying progress above 100%.|
|•||The Network Preferences program was not correctly deleting old versions of the network configuration from the registry. This was due to a recent change in how Microsoft allows access to the registry. |
|•||In the Visualizer, when simulating devices with Unit IDs greater than 100 (hex 64), a channel could be incorrectly activated on a different channel on the next higher network.|
|•||The Network Preferences program could incorrectly flag two ports as being in conflict even if they were not. If the ports were in conflict, there was also a chance that the incorrect ports/adapters were reported.|
|•||The Network Preferences program could experience unintended behavior if the column header in any of the list displays were clicked.|
What's New in Version 3.12.2
New SuperStar license level: 60 CCR
SuperStar now supports a new license level for up to 60 CCRs. The highest previously existing license level supported up to 40.
What's New in Version 3.12.0
MP3g3 Directors can now output to DMX devices
MP3g3 Directors can now output to both LOR, DMX, or a combination of the two devices. All the devices must be the same on a particular port, but a particular port can run LOR or DMX devices now. You must use the Hardware Utility to write the sequence to the SD card, and the MP3g3 director must be updated to version 5.28 of the firmware.
MP3 File Loading Speed Improvements for MP3 Directors
The Hardware Utility can now optionally strip unnecessary header information from an MP3 while creating an SD card, improving sequence loading speed on MP3 directors.
New MP3g3 Show Time Director Firmware
A new version of the firmware for the MP3g3 Show Time Director, MP3g3-V5_28.lhx, allows for the use of DMX or LOR devices on a port.
Initial firmware for Single Network Mini MP3 Director
The initial version of firmware for the Single Network Mini MP3 Director, uMP3g3-v5_28.lhx, has been released. This version of firmware supports both LOR and DMX512 output (DMX512 output requires version 3.12.0 of the Hardware Utility).
Even though this is the first release of firmware for this particular device, the version number is 5.28 so as to keep in sync with the version number of the Dual Network ShowTime MP3 Director (MP3g3-V5_28.lhx).
Improvements for Busy Sequences Being Run on MP3 Directors
The Hardware Utility and the Simple Show Builder will now throttle busy sequences so that they better stay in sync with audio. Once the bandwidth of a port on an MP3 director is exceeded, the amount of sequence data written to the card is reduced until the director can catch back up with the sequence. Previously MP3 directors would continue to send all data out the port, regardless of the bandwidth available. During particularly busy sequences, the director would fall back further and further. Once a sequence falls behind now, all subsequent commands are discarded until the director finishes sending the queued data.
New Options and Features in SuperStar Instant Sequencing
The SuperStar Instant Sequencer now has new options including new custom colors, new movement options, and a new trigger type.
New 'Pre-ramp' and 'Post-ramp' options for SuperStar Images
The user can now specify pre and post ramp options when using images in the SuperStar editor.
New Superstar Morph Option
The user now has the option to not shrink a visualization when doing a morph.
New 'Wrapped Tree' for SuperStar
The Superstart Sequencer now can use Wrapped Trees in Visualization sequences.
|•||In the Hardware Utility when creating an SD card for an MP3 Director that used triggers, immediately trying to create another show using a different trigger could overwrite the wrong show number.|
|•||If SuperStar was in Visualization mode and a smooth effect color is set to white, if the color is changed to something that is not white, the bar in the time layers would stay white.|
|•||If SuperStar was in Visualization wrap around mode and also in scene mode there were cases where the first pixel turns black with a yellow border.|
|•||In some cases, SuperStar could create instant sequences that go beyond the end of a song. This is caused issues since the Sequence Editor fails to play the exported sequence if there are effects that go beyond the end of the song.|
|•||In SuperStar non-CCR strings would sometimes display in dark gray on the screen when clicking on the "VisEffect" checkbox.|
|•||For SuperStar, changed the valid range of morphs to be -50 to 360.|
|•||In some instances, SuperStar was not checking the length of the row it was sequencing.|
|•||For SuperStar the limit of Maximum Detection lines was increased from 24 to 36 in the Import Visualization dialog box.|
|•||In SuperStar if the user clicked twice very quickly on the Play or Play All button, the program Beeped, played and then crashed at the end of the Play.|
|•||In SuperStar, if in Visualization mode and a smooth effect color was set to white, and then the color was changed to something that is not white, the bar in the time layers would stay white.|
What's New in Version 3.11.2
Changes to Edit Menu Keyboard Shortcuts
The menu items Undo Settings and Use Internal Media in the Sequence Editor's Edit menu did not have shortcut keys assigned to them. To give them shortcut keys, the menu items "Turn on Loops" and "Select" were changed to "Turn on Loop Levels" and "Select Zone", which allowed them to be moved to the shortcut keys "v" and "z", thus freeing up "s" and "l" for Undo Settings and Use Internal Media, respectively.
Verifier Checks for Old MC-P Compatibility Mode
The Verifier now checks to see whether old MC-P compatibility mode has been enabled. This compatibility mode is required for certain controllers, but they are rare, and if it is enabled, it can cause significant overhead on your network. The Verifier therefore warns you if it detects that this mode is enabled.
Optional Speed Improvements for Saving in the Sequence Editor
When the Sequence Editor saves a sequence, it actually saves it to a temporary file first, and then attempts to reload that temporary file. Only if the load is successful will it actually overwrite the existing "real" sequence file with the newly saved temporary one. This is intended to minimize the potential for a save where something went wrong to cause the user to lose a good (earlier) save. This behavior is now optional, via the Verify Load option in the Saving Preferences menu. It is still recommended to have this behavior enabled, but if you work with very large sequences that take significant amounts of time to load and save, and are willing to take the risk of a corrupted save overwriting your previous good save file, you might want to turn it off in order to speed up saving.
The Sequence Editor also creates a compressed sequence whenever it saves a sequence, but you can now optionally disable this behavior via the Export Compressed option in the Saving Preferences menu. Again, it is still recommended to have this behavior enabled, but if you work with very large sequences that take significant amounts of time to save, you might want to turn it off in order to speed up saving. If you do choose to turn it off, it is highly recommended that you manually ensure that your sequences each have an up-to-date compressed sequence before starting your show. You can do so via the Export as Compressed command from the File menu.
Manual Creation of Compressed Sequences
By default, the Sequence Editor creates a compressed sequence whenever it saves a sequence, but this behavior can be disabled via the Export Compressed option in the Saving Preferences menu. If you choose to disable that option, it is highly recommended that you manually ensure sure that your sequences each have up-to-date compressed sequences before starting your show. You can now manually create a compressed sequence for a single sequence via the new Export as Compressed menu item on the File menu, or manually create compressed sequences for a show or for the entire schedule via the Sequence Compressor program.
|•||The LOR Verifier would incorrectly report that three files (AdjMmsEng.dll, amp3dj.ocx, and Asoedmms.ocx) had unexpected version numbers.|
|•||SuperStar's Play 8 Seconds and Play All buttons were not staying depressed when used in visualization mode, and the other buttons were not being grayed out.|
|•||If you modified a morph in SuperStar and then played a part of the sequence, the start and end coordinates of the morph would get set to -1 after stopping play of the sequence.|
|•||Various Light-O-Rama programs used to depend upon the Microsoft library "SCRRUN.DLL". If this library was missing or misconfigured, various strange problems would occur. An example is that keyboard maps would not function in the Sequence Editor. In recent times, this library seems to be missing or misconfigured more and more frequently on customers' computers, and so Light-O-Rama no longer depends upon this library.|
|•||SuperStar now checks in the Configuration dialog box to make sure that entries for the star unit ID, first CCR unit ID, and the ranges of the networks are all valid.|
What's New in Version 3.11.0
Cosmic Color Array Support
Cosmic Color Arrays are now supported in the Sequence Editor, via the Insert Device dialog and also in channel grouping.
In most cases, if two lighting effects for two different channels on the same controller are supposed to happen at the same time, it does not matter which of the two commands is sent to the controller first. However, in some cases, it does matter: For example, a macro command for a Cosmic Color Device should be sent before a command for a regular channel on that CCD (presuming the two commands are supposed to take effect at the same time). In the past, this was determined based upon the circuit number of each channel. However, with the introduction of Cosmic Color Arrays, this is no longer possible, as their special channels use different circuit numbers than the special channels of other CCDs. So, the concept of "channel priority" has been added, to explicitly set which channels take priority over which others. Please note: If you have created a Cosmic Color Device (or Array) channel group in the sequence, channels within that group will automatically have their priorities set appropriately. You only need to manually set the priority yourself if you have not included those channels in a CCD/CCA channel group in the sequence.
Named Timing Grids Kept Even If Empty and Not In Use
Previously in the Sequence Editor, if you changed which timing grid a track was using, and the old timing grid was empty (i.e. had no timings) and was not in use by any other track, that old timing grid would be discarded. This is now only done if, additionally, that old timing grid does not have a name.
New Card and Controller Support in the Hardware Utility
The Hardware Utility now recognizes the CTB08Dg3 card, and the LOR800W which uses that card.
Easy Light Linker Configuration Change
Easy Light Linker (ELL) configuration has been changed in the Hardware Utility: Support was added for the new LOR-RF-V5, which supports 115200 kbps. Also, previously, the LOR-RF-V4 only supported speeds up to 57600, but with the introduction of the LOR-RF-V5, there will be a new release of firmware for the LOR-RF-V4 that will enable it to run at 115200 as well.
SuperStar Font Update
Several of SuperStar's fonts have been updated:
SuperStar CCR String Segments Increase
The number of CCR string segments that can be used in an imported visualization in SuperStar has been increased from 124 to 160.
Sequences Can Be Removed from the Recent Sequences List
Sequences can be removed from the Sequence Editor's Recent Sequences list. To do so, right-click on the file you wish to remove, and a popup menu will open. The menu will have an entry to remove the file from the list.
Paste Options Moved to Their Own Portion of the Tools Panel
The Clipboards subpanel of the Tools Panel in the Sequence Editor used to contain controls for both clipboards and for paste options. The paste options have now been moved to their own subpanel. This will hopefully make them a little easier to get at when many clipboards are present, by collapsing the Clipboards subpanel.
Memory and Speed Improvements for Sequences
Various memory and speed improvements related to sequences have been made. For example, one particular very large sequence which took about 2 minutes 15 seconds to load, consuming about 420 MB of memory, now takes about a minute and a half and about 160 MB.
Control Over Number of Recorded Undo Items
The Sequence Editor only remembers a certain number of changes (per sequence) for undoing and redoing. This number can now be changed, via the Undo Settings dialog. For most users, the default value will be fine, but users with large sequences who make large changes to those sequences might want to place a smaller limit on the number of remembered changes so as to help avoid running into memory-related issues.
Changing Input Types with InputPup Devices
The Hardware Utility will now allow changing input types (NO/NC) with InputPup devices.
New MP3g3 Show Time Director Firmware
A new version of the firmware for the MP3g3 Show Time Director, MP3g3-V5_25.lhx, fixes a bug where animation sequences (non-musical sequences) would not run if two networks were specified in the file.
New CTB32LD/LOR160xWg3 Firmware
A new version of the firmware for CTB32LD/LOR160xWg3 controllers, CTB32LG3-V1_12.lhx, fixes a bug where most standalone sequences would not operate properly.
|•||The LOR Verifier would report an "error 7" on the file "audioconv.ocx", meaning that the file was missing. This is because the file is no longer used by the current version of Light-O-Rama software, and therefore is no longer distributed. That check has now been replaced with checks for new libraries used by the current version of software.|
|•||On some computers, SuperStar would have a repaint problem that would happen when you replayed a sequence to the computer screen.|
|•||Text with a ramp in SuperStar could create channel commands for channel 151 when exported, resulting in white flashes on the CCR.|
|•||In SuperStar, the selection rectangle would not get drawn around text actions that had a trailing ramp.|
|•||SuperStar would crash when saving a file with a very large image.|
|•||Only one star could be set when applying a star scene in SuperStar.|
|•||If you had more than one sequence open in the Sequence Editor, and they were not maximized (with respect to the Sequence Editor itself, as opposed to with respect to the screen), and you attempted to close them via their "X" buttons, the last one would not close.|
|•||In SuperStar, selecting or moving an effect in the time layers in a large sequence could take 30 seconds or more and cause the program to appear to crash.|
|•||If you moved two smooth effects that have the same start time up or down a layer in SuperStar, one of them could disappear.|
|•||If you tried to use a sequence containing a loop that looped back more than 255 times as a standalone sequence, the Hardware Utility would refuse, giving a not-too-helpful error message that merely said "Overflow". The Hardware Utility will still refuse, but it will now give an error message that is, hopefully, more helpful.|
|•||There could be a flicker at the end of the tail on a visEffect. The flicker would only be seen in the exported file.|
|•||Moving endpoints of a group of morphs in SuperStar wouldn't move to the upper sequencing rows if using half ribbons in CCR mode.|
|•||A light in a QuickVis visualization would fail to draw if the QuickVis was large and had to be shrunk to fit on the SuperStar screen.|
What's New in Version 3.10.14
|•||The Sequence Editor could sometimes report that a media file is not present when in fact it is present. This could cause an error within the Sequence Editor or any of its tools. This problem usually manifested itself when adding a track to a new sequence. However, any part of the Sequence Editor that requires media could also have had this issue.|
|•||SuperStar would crash on some computers if the first effect in a sequence was the smallest star in the SuperStar star.|
|•||In SuperStar, visualizations with draw objects that have the same unit ID would display the square in the sequencing grid as disabled, and instant sequence would not properly define effects to the row.|
What's New in Version 3.10.12
What's New in Version 3.10.10
Help File Available in EPUB Format
An EPUB (e-book) version of the Light-O-Rama help file is now available, and is published along with the installer as well as on the Light-O-Rama website.
|•||Importing a prop into a visualization that was empty (that is, which had no fixtures) would cause the object selection area to disappear from the Visualizer.|
|•||If a large sequence with a ribbon located at the bottom was exported, SuperStar would crash.|
|•||If SuperStar was launched into CCR mode, the "star in use" setting would get set to "no", and the star channels would get played to ribbons, and you wouldn't be able to add star channel effects either.|
|•||Visualization errors in SuperStar no longer get reported at launch if you are in CCR mode. Also, visualization file errors are not reported when loading a CCR mode sequence.|
|•||Some dialog boxes in SuperStar would allow the start time of an effect to be after the end time.|
What's New in Version 3.10.8
New Device in Insert Device: CMB24D
The Insert Device dialog of the Sequence Editor now supports an additional device: The CMB24D. It is a 24 channel controller; you can tell the Insert Device dialog to treat it either as 24 channels or as 8 RGB channels.
Continued Improvements to Media Handling
The Sequence Editor will continue to attempt to create two different internal media formats, for different purposes. However, should one of those conversions fail, the Sequence Editor will no longer refuse to create or open a sequence. Instead, the user is simply informed that one or both of the conversions failed. The Sequence Editor will then choose the best file to use for whatever purpose based upon which of the three files exists and/or the user-specified options. If a format that is required for a particular use could not be created, that use will simply not be available. For example, the Beat Wizard requires that a particular internal media file be created; if it could not be created for a particular sequence, then the Beat Wizard cannot be used for that sequence, and a warning will be presented if you attempt to use it.
A new option, Use Internal Media, has been added to the Edit menu. This option is set per sequence and is saved when the sequence is saved. It allows you to control whether or not Light-O-Rama attempts to use the internal formats with the sequence. It is recommended that this option be on. The option defaults to being on, except when a sequence created using an earlier version of Light-O-Rama is loaded (so that media handling behaves for these sequences as it did in earlier versions, unless you choose otherwise). More details can be found at "Use Internal Media".
SuperStar now supports "visEffects". This gives the ability to apply morphs to the visualization instead of to the sequencing grid, and allows a smooth coordinated sweep across all the lights in the visualization.
Import Visualization Pair
You can now import a pair of visualizations into SuperStar, as a "Row Visualization" and a "Real Visualization". The Row Visualization is to be laid out in rows according to how you want the lights mapped to the sequencing grid. The Real Visualization should be laid out how the light display actually appears.
"Reverse" Keyword for Pixel Layout in CCR Fixtures
SuperStar now supports a new keyword, "reverse", for the layout of pixels in a CCR fixture.
"Myorder" Keyword for Order of Fixtures
SuperStar now supports a new keyword, "myorder", controlling the order of fixtures.
|•||Musical sequences whose media files had names that included multiple consecutive periods (such as "1983... (A Merman I Should Turn To Be).mp3") would not successfully play.|
|•||In SuperStar, if you clicked on an effect in one of the effect lists and then hit play, the effects wouldn't get rebuilt and played for the new location you are at.|
|•||The grid setting and star in use setting could change when changing between SuperStar's CCR mode and Visualization mode.|
|•||Export of large sequences could cause SuperStar to crash.|
|•||On some computers with older versions of Windows Media Player, no matter what play speed was selected in the Sequence Editor, the sequence would always play at normal speed.|
|•||In SuperStar, rendering a fast rotating fan with thin blades would play fine on the computer screen, but would export as a dot.|
|•||In SuperStar, a fan longer than ten seconds would play fine on the computer screen, but when exported would last less than ten seconds.|
|•||If a soundboard interactive group were set up in a show, and contained a single sequence on a particular trigger, and that trigger were tripped while that sequence was playing, an error message would occur ("ERROR STARTING SEQUENCE (This key is already associated with an element of this collection)"). The sequence would not start, and could no longer be started during the current run of the show.|
|•||You can now open a file in SuperStar by double clicking on the file in Windows. Previously, SuperStar would crash while attempting to open the file if you did this.|
What's New in Version 3.10.6
|•||If you exported a sequence from SuperStar, and then opened that sequence in the Sequence Editor, made a change to it, and saved it, the Sequence Editor would warn you that the sequence was created by an older version of Light-O-Rama.|
|•||If SuperStar were already in visualization mode, and you opened a .SUP file that referenced a visualization file that did not exist, SuperStar could crash.|
What's New in Version 3.10.4
Additional Networks in SuperStar
The number of networks in CCR mode in SuperStar has been increased from 4 to 8. Note that in Visualization mode, you can have the full 16 networks.
|•||A fast double click in the object selection area could lock up the Visualizer.|
|•||In SuperStar, if the "white" color control is nonzero, and you scroll some text or images using a visualization, the text or image in the exported sequence could skip and jump in some cases.|
What's New in Version 3.10.2
What's New in Version 3.10.0
Sorting in the Keyboard Preferences Dialog
The Keyboard Preferences dialog in the Sequence Editor would previously display the list of keyboard preferences in order of the keys - for example, an entry associated with the A key would be listed before an entry associated with the B key. Now, the list can be sorted either in that order or in order of operation - for example, an entry that causes the "Apply Fade Down" operation to be performed would be listed before an entry that causes the "Copy Timing" operation to be performed.
Copy and Print in the Keyboard Preferences Dialog
In the Sequence Editor's Keyboard Preferences dialog, there are now new buttons to copy the list of keyboard preferences to the Windows text clipboard and to print the list.
Better Memory Usage in SuperStar
When building a sequence, SuperStar now uses about half as much memory as it used to.
New and Updated Fonts in SuperStar
Five new vertical fonts were added to SuperStar, and two fonts were updated with new asterisk characters. The new fonts are:
And the updated fonts are:
Updated SuperStar Visualizations
Two sample visualization files for SuperStar, SuperStar_ControllersBottomLeft.lee and SuperStar_ControllersTopLeft.lee, have been updated.
Eight Channel Gen3 Controller Support in Hardware Utility
The Hardware Utility's Advanced Configuration screen used to support only 16 or 32 channel controllers. It now also supports 8 channel Gen3 controllers.
Improved Network Detection in the Visualizer
On a very limited number of machines, the Visualizer would be unable to detect the available network adapters. If the detection fails, an alternate method is now used.
LOR Control Panel Can Restart the Show Player
In previous versions of Light-O-Rama, if the schedule was enabled but the Show Player was not running (for example, if it were stopped via Windows Task Manager), the LOR Control Panel would simply change so that the schedule was disabled. Now, it will instead attempt to restart the Show Player. This may also help get the show running again more quickly if the Show Player crashes, but not necessarily: In at least some cases the Show Player might still be "running" in a technical sense until the user dismisses a Windows message box saying that the Show Player had crashed.
Show Player Can Automatically Shut Down and Restart in Certain Situations
If no show is playing, and if no show is scheduled to start playing within the next sixty seconds, and the Show Player is using over a hundred megabytes of memory (commit charge size), it will automatically shut itself down (and will then be automatically restarted by the LOR Control Panel, assuming the schedule is still enabled). The intention of this is a preventive measure to protect against ill effects of possible memory leaks in the Show Player, which could otherwise build up over time to a point that would cause the Show Player to crash.
This behavior can be disabled (so that the Show Player will never shut itself down automatically) by unchecking "Show Player Memory Restarts" in the LOR Control Panel's right-click popup menu.
Show Player Will Decache Sequences If Memory Usage Is Too High
During a show, whenever a sequence is about to start, the Show Player checks how much memory (commit charge size) it is using. If it is using over a gigabyte of memory, it will attempt to reduce memory usage by decaching sequences that it has previously loaded, until it drops down below 900 megabytes (or until it has no more sequences which it can decache). This is so as to prevent it from caching more and more sequences until it finally runs out of memory and crashes.
If it winds up needing to play one of the decached sequences again, this means that it will have to reload that sequence. Therefore, the sequences are decached in an order intended to minimize loading time:
|1.||If a sequence is currently playing, it will not be decached. |
|2.||If the Show Player knows for sure that a sequence is about to be played, it will not be decached. Please note, though, that the Show Player may not always know for sure that a sequence is about to play, even if you know it, and so in certain situations you may occasionally see a sequence be decached soon before being played.|
|3.||Sequences that are in sections of the show that are already finished are considered highly decacheable, and will be decached before any other sequences. For example, if the Shutdown section of the show is playing, then any sequences in the Musical or Animation sections are considered very decacheable, since they will never be played again during this run of the show.|
|4.||Compressed sequences are considered more decacheable than non-compressed sequences, since compressed sequences can be loaded much more quickly than non-compressed sequences.|
|5.||Two compressed sequences, or two non-compressed sequences, are compared to each other based upon the number of times that they have been played and the amount of memory that they took to load. Generally speaking, all else equal, a smaller sequence is more decacheable than a larger sequence, since it can be loaded more quickly. However, for any specific pair of sequences, the larger might be decacheable if the smaller sequence were played sufficiently more often.|
Visualizer Keywords in SuperStar
You can now control various behaviors of how SuperStar will import a visualization by putting certain keywords in the comments areas of props or fixtures in the visualization. For example, you can mark a prop in the Visualizer so that when SuperStar imports the visualization, it will put the prop's lights in certain specific locations in the sequencing grid.
Duplicate RGB Channel Assignment Warning in SuperStar
If you have RGB lights with duplicate channel assignments in an imported visualization, SuperStar will warn you.
More DMX Adapters Supported
Two more DMX adapters, the DMXKing UltraDMX Micro and the DMXKing UltraDMX RDM Pro, have been added to the list of supported DMX adapters. Both should be configured in LOR Network Preferences to use the "ENTTEC DMX USB Pro" protocol.
LOR Diagnostic Shows More Information
In the past, LOR Diagnostic would display certain specific entries from the Light-O-Rama portion of the Windows registry. If Light-O-Rama started using a new registry entry, and LOR Diagnostic was not updated to include it, the information simply wouldn't be displayed at all. It now still shows those specific entries, but also shows raw data from the entire LOR portion of the registry, so that the information is present even if LOR Diagnostic is not specifically updated to include it.
Copy and Save in LOR Diagnostic
The LOR Diagnostic utility now has buttons enabling you to copy the utility's output to the Windows clipboard or to save it to a file.
Beat Wizard, VU Wizard, and Waveform Display Support More Media Types
The Sequence Editor's Beat Wizard, VU Wizard, and Waveform Display now support more media types, including video files. It also now has better support for the types that it supported in the past - for example, they would be unable to handle certain MP3s, issuing an error message such as "Cannot init conversion".
Better Support for Variable Bit Rate MP3s
In past versions, if your musical sequence used a variable bit rate MP3, and you wanted to use certain features in the Sequence Editor (such as starting play somewhere in the middle of the sequence instead of at the natural start of the sequence), you would need to convert the MP3 to use a constant bit rate (using a third party audio editor such as Audacity), or it would not work properly. Now, you may be able to do this without converting to a constant bit rate. Note that it's possible that you may still have to convert in some cases, so keep tools like Audacity in mind just in case.
Optionally Play Only Audio when Sequencing a Video Sequence
The Sequence Editor's Video Preferences dialog now has an option which can be used to make the Sequence Editor play only the audio track of a video file in a musical sequence, as opposed to also showing the actual video.
Show Entire Head at Start of Morph
In SuperStar, there is now an option to show the entire head at the start of a morph. This can be used, for example, to have a morph start out 50 pixels long, and get progressively shorter until it disappears at the end.
Acceleration for Morphs
In SuperStar, morphs can now be set up to accelerate (or decelerate). This can be used, for example, to make a morph going up that slows down, or a morph going down that speeds up, as if under the influence of gravity.
Smooth Effects in SuperStar
SuperStar now has three "Smooth Effects": Shockwave, Spiral, and Fan.
Support for More (and Less) Channels in the Hardware Utility
The main test screen of the Hardware Utility now supports 32 channels, rather than 16 as in the past. This allows the use of this screen (rather than the console) to test the DIO32 (in native address mode) and the new CMB24D (which is a 24 channel Direct Current (DC) card).
The advanced configuration screen previously only supported 16 and 32 channel cards. It has been updated to support the new CTB08Dg3, an eight channel card.
Several new firmware updates are included:
The CCB100D and CCR150D firmware includes additional support for 500K. The CTB16PG3 and CTB32LG3 firmware includes support for "noisy AC" (less chance of flicker on noisy power). The DIO32 and mDC_MP3 firmware contain many changes that have previously been posted online, but never before distributed with the software installer.
Extend Length of Effects in Instant Sequence
SuperStar now has an additional option for instant sequences: "Extend Length of Effects". This option will extend the length of each effect up to the start of the next effect. This makes the instant sequence less "blinky".
Instant Sequence and Timing Dialog Settings Saved
SuperStar now saves the settings used in the Instant Sequence and Timing Map dialog boxes.
|•||In SuperStar, if you created a sequence in Instant Sequence, then clicked on "roll dice" and "sequence all", it would not erase the existing sequence before creating the next sequence. You would end up with multiple sequences stacked on top of each other.|
|•||Some memory leaks related to sequences have been fixed.|
|•||If you attempted to add an effect in visualization mode in SuperStar, and the fixtures involved did not contain any of the colors in the effect, an error would be displayed and you would not be allowed to add the effect. This error would prevent you from using group modify to move pixels on scenes. This error has been changed to a warning, and you are allowed to proceed if you want.|
|•||After moving a selected group of effects in SuperStar, the first active selection could have been moved. This would result in group modify thinking that some attributes had been changed when they had not.|
|•||If you add a prop in SuperStar with a row and column specified, and then add a prop without a row and column specified, it would use the row and column of the first prop for both props.|
|•||A memory leak in SuperStar, related to the conversion of an MP3 to a WAV file, has been fixed.|
|•||Non-CCR RGB strings would not process correctly in SuperStar if there were more than 48 pixels.|
|•||If SuperStar's sequencing row max length was more than 50, and if the total number of 50 pixel CCRs was more than 24, it would make the sequence row count be 24.|
|•||If SuperStar's sequencing row max length was more than 50, the location of the SuperStar star was not being calculated properly.|
|•||The time progress display while SuperStar was playing a sequence would flicker.|
|•||If two channel commands overlapped in SuperStar, the channel would play differently in SuperStar than it would in the exported sequence.|
|•||If the SuperStar fonts directory contained more than twelve fonts, SuperStar would hang.|
|•||If the text in a SuperStar text action contained a double quote character ("), everything after that character would disappear when you saved the .sup file and reloaded it.|
|•||If no method returns an available network adapter for the Visualizer, the "Local Loopback" adapter is automatically used.|
|•||The "cleanup sequence" in the Musical section of a show was not paying attention to the Musical section's "Turn used lights off at the end of each sequence" option. It would instead always turn the used lights off, no matter whether the option was enabled or not.|
|•||If you open a SuperStar sequence and it fails to open the associated audio file, the time layers would be blank. This has been fixed to default to a five minute length.|
|•||On some computers, various Light-O-Rama programs would refuse to run, saying that "Light-O-Rama is not correctly installed", despite LOR having been installed.|
|•||Undo and redo in SuperStar would sometimes not work properly; sometimes redo would not restore all effects that had been undone, and sometimes undo or redo would cause SuperStar to crash.|
What's New in Version 3.9.0
Comm Speed Changes
Light-O-Rama networks were previously able to use communication speeds up to 115.4K. New Generation 3 controllers, Cosmic Color Bulbs, Cosmic Color Ribbons, and Cosmic Color Pixels are now able to support 500K, approximately four times faster. You can set your network to use 500K in the LOR tab of the Network Preferences program. You may have to update your firmware to take advantage of this new feature.
Also, network speeds are no longer referred to as distances. Instead, the actual speed of the connection is used. "Long Range" is now called "19.2K", "Average" is now "57.6K", and "Short Range" is now "115.4K".
Hardware Utility Support for Two Networks in G3 MP3 Directors
Previously, a Light-O-Rama MP3 Director was able to control a show on a single LOR network. The new Generation 3 MP3 Directors are able to control two separate networks, and the Hardware Utility has been updated to support this new functionality.
Hardware Utility Support for 500K Speed in G3 MP3 Directors
Previously, a Light-O-Rama MP3 Director was able to support communications speeds up to 115.4K. The new Generation 3 MP3 Directors are able to additionally support 500K, approximately four times as fast as earlier controllers. The Hardware Utility has been updated to support this new functionality. You may have to update your firmware to take advantage of this new feature.
Increased Range of Allowable Sequencing Grid Lengths in Imported Visualizations
When importing a visualization into SuperStar, you can now set the maximum sequencing grid length anywhere from 25 to 200, rather than the previous 50 to 100.
New Functions Added in SuperStar Dialogs
Various new functions were added to some of SuperStar's dialog boxes: "Move pixels" was added in the scene group modify dialog box; "Move endpoints" and "Reverse direction" were added in the morph group modify dialog box; "Use Head Color" was added in the morph dialog box.
Warning for Channels Needing a Higher License Level
When opening a sequence in the Sequence Editor, a warning is presented if the sequence contains channels that your license level cannot control. This warning appears only once per Sequence Editor session.
Verifier Can Be Used on a Single Show or a Single Sequence
The Light-O-Rama Verifier, which can be used to check for various problems with your schedule, shows, and sequences, used to check your schedule, the shows that are on that schedule, and the sequences that are in those shows. It still can do that (and still does it by default), but now you can also ask it to check just a single show (regardless of whether it is scheduled or not), or a single sequence (regardless of whether it is in a show or not).
Note, though, that it's possible that two sequences which each pass individual checks from the Verifier without any problems might still have problems when used together within a single show. So it's always a good idea to run the Verifier against their show, and especially against the entire schedule, at least once before going live with your show.
New CCB/CCP Firmware: Version 1.15
This new firmware for Cosmic Color Bulbs and Cosmic Color Pixels supports 500K communications speed.
New CCR Firmware: Version 1.10
This new firmware for Cosmic Color Ribbons supports 500K communications speed.
New CTB32LG3/LOR160xWG3 Firmware: Version 1.08
This new firmware for CTB32LG3/LOR160xWG3 has the following changes:
|•||Support for 500K communications speed.|
|•||Support for LED Display sharing with the new G3-MP3-Director when the director is attached rather than the regular Display Daughter Card.|
|•||A bug was fixed in standalone mode when the unit is used as a director for other controllers while running a standalone sequence.|
New CTB16PCG3 Firmware: Version 1.05
This new firmware for CTB16PCG3 controllers supports 500K communications speed.
New G3-MP3-Director Firmware: Version 5.22
The G3-MP3-Director is a new device that will replace the DC-MP3.
|•||In SuperStar, a visualization with a matrix of CCRs sometimes would not clip effects to stay within the CCR matrix. This was especially noticeable when playing image actions on the CCR matrix.|
|•||If you did a Create QuickVis on a combination of CCR controllers and standard 16 channel controllers, then SuperStar would place the first row of 16 channel controllers on top of the last row of CCR controllers.|
|•||In SuperStar, only the end points of RGB light strings (strings where all the lights are the same RGB color) were being drawn. This has been fixed to draw bulbs along the entire string.|
|•||When pressing the Play or Paste button in SuperStar, some unnecessary screen redraws were done. These have been removed.|
|•||Selection of an RGB fixture was not working in SuperStar.|
|•||If you change from CCR mode to Vis mode, SuperStar will now automatically rename the file by appending "_vis" to the end of the name. This is to prevent cases where you would otherwise lose the star channels in a sequence that was done in CCR mode.|
|•||If the Sequence Editor had hold of an audio file while SuperStar tried to create timings using that audio file, SuperStar would crash.|
|•||If you are in "Full Range" color mode in SuperStar, and you set the color controls with the color picker dialog box, red and green could be set to 130. This caused constant "integer out of range" errors because the color fields in the dialog boxes had values out of range.|
|•||In the Animator, if the file that was supposed to be used as the background image of the animation did not exist, the "Remove Image" button would be grayed out, thus giving no straightforward way to remove the reference to the image from the animation.|
|•||When trying to create a new musical sequence in the Sequence Editor, media files with the extension "m4a" would not be shown unless the dropdown box controlling the types of media files displayed was changed from "All Supported Files" to "MPEG Audio".|
|•||Added support for "superstar cool" and "superstar warm" to indicate the dimming curve to use in SuperStar.|
|•||On a large resolution screen, you could have ended up with more than ten rows in the time layers in SuperStar. |
|•||One of the things that the Verifier checks is whether or not any LOR program files (such as the Sequence Editor) are missing. There were a few such program files that it was not checking for.|
|•||In some situations, a SuperStar sequence could be erased if you saved after clicking "New Document".|
|•||In SuperStar, after a paste of a group of effects and nudging the pasted effects around, sometimes a "group modify" would modify more than it should.|
|•||When changing configuration or layout information, SuperStar would crash if SSEdit.cfg was "read only" (this would typically only happen if the Lightorama directory were placed in an area that the operating system does not allow write access to). This has been fixed so that SuperStar will instead display an error message advising that configuration and layout information could not be saved.|
What's New in Version 3.8.0
M4A media files are now supported in musical sequences.
Hiding Fixture/Prop Names
A new option has been added to hide fixture/prop names in the Visualizer when something is selected in the editor. This can reduce editing screen clutter.
Default Channel Name Options
When creating new channels on a fixture in the Visualizer, there are now options to default the channel name to one or more of the Fixture Name, Channel Order Number, or RGB Color (if applicable).
Protected Sequences on SD Cards
Protected sequences can now be used on SD cards via the Hardware Utility or the Simple Show Builder.
|•||When upgrading to a new version of Light-O-Rama, existing SuperStar custom fonts would be overwritten with those from the installer. Only the system fonts, not the custom fonts, should have been overwritten (both should be installed if not already present).|
|•||After double clicking a .LEE file in Windows, the Visualizer's toolbar icons were sometimes not correctly enabled.|
|•||Pressing Delete a second time while the Visualizer's "Are You Sure?" dialog was presented caused a second "Are You Sure?" dialog to pop up. After responding to both of them, the simulation data could be left in a corrupted state.|
|•||If you reduced the number of CCRs in a SuperStar sequence, saved, relaunched, and selected a scene, the program would hang.|
|•||In SuperStar's visualization mode, if you opened a sequence that uses an invalid visualization path, the program would hang.|
|•||If there was more than one prop with CCRs in it, SuperStar would add them in the order found in the visualization. They are now sorted and added according to the row they are on.|
What's New in Version 3.7.0
Easier Visibility of Morph Paths
In SuperStar, a line is drawn from 1a-2a and 1b-2b for morph anchor points. This makes it easier to see the path that the morph is going to take.
Max Length of Sequencing Rows
SuperStar now has a "Max Length" setting to set the length of sequencing rows from 50 to 200. This allows the sequencing rows to be longer, so all fixtures on a row in a visualization will fit on one row.
Wrap Around Mode
SuperStar now has a "wrap around mode", designed to be used with 360 degree trees to make it easier to have an effect start and end in a particular place.
Tree Wizard Improvements
The Tree Wizard in the Visualizer has been streamlined. This includes a new option for a top radius, and several new CCR bundle types.
Performance of Creation of Standalone Sequences Improved
The creation of standalone sequences (for example, in the Hardware Utility for an MP3 Director) has been made significantly faster. For example, a certain very large sequence that used to take over twenty minutes to convert to a standalone sequence on a certain computer now takes approximately one minute on that same computer.
|•||If SuperStar had never been run on a particular computer before, or its configuration had never been changed, and you attempted to change the rotation on a new sequence (not on a sequence loaded from a file), SuperStar would hang in certain cases.|
|•||If SuperStar had never been run on a particular computer before, or its configuration had never been changed, and you attempted to bring up the Layout dialog box and change to half ribbons, the text would be clipped so that only the first ribbons got text on them.|
|•||In SuperStar's CCR mode, if you added white text, it would have a red shadow on it.|
|•||In SuperStar, if the regular network was not being used, but had unit IDs in the same range as an Aux network that was being used, channels for those unit IDs would have incorrectly used the regular network instead of the Aux network.|
What's New in Version 3.6.0
Vertical Mode in Import Visualization
|•||SuperStar's Import Visualization dialog now has an optional "vertical mode" sequencing grid orientation, which can be used to more easily deal with displays that are taller than they are wide (such as a visualization of an RGB megatree).|
|•||A bug in SuperStar was fixed related to the drawing of floods and bulbs in a visualization.|
|•||Instant Sequence was producing white effects for CCRs, but not for RGB lights. It will now treat strings of RGB lights the same as CCRs.|
|•||SuperStar now supports reversing the order of fixtures in a prop if necessary in order to support a matrix of RGB lights that are not a Cosmic Color Device.|
|•||Having an "&" character in a fixture or prop name in a visualization exported to a sequence by SuperStar sometimes caused an "unterminated entity" error when the exported sequence file was opened in the Sequence Editor.|
What's New in Version 3.5.0
E1.31 protocol, also known as "streaming DMX over ACN", is now supported for DMX devices. This allows native DMX devices to be hooked up to LOR over an ethernet network, rather than over a serial port. Note that one or more E1.31 gateway devices, which convert E1.31 to standard DMX, would be required between your computer and your DMX devices.
New Network Configuration Program
A new program, the Light-O-Rama Network Preferences program, has been made. This program can be used to set up your various network settings, such as for your Light-O-Rama networks, DMX universes, X10 network, and so on.
This new program replaces the Sequence Editor's Network Preferences dialog. It can be launched through the Sequence Editor's Preferences menu, the Light-O-Rama Control Panel, or as a standalone Windows program.
Play Efficiency Improvements
Several efficiency improvements were made related to playing sequences, both at the startup of play and during play itself. These would be most noticeable on very large sequences, or sequences using many events on DMX channels.
New "Quick Vis" Files in SuperStar
SuperStar now has the ability to create "Quick Vis" files, which are simple visualizations, enabling you to use SuperStar's Instant Sequence feature without actually having a "real" visualization.
Improved Handling of Half-Ribbon Matrix Arrays in Imported Visualizations
SuperStar's handling of half-ribbon matrix arrays in imported visualizations has been improved.
Maximum Detection Rows Setting for Imported Visualizations
SuperStar's imported visualizations feature now has a new "maximum detection rows" setting, which enables you to control how many rows the lights from the visualization will be imported into.
Improved Error Reporting when Importing Visualizations
SuperStar's error reporting has been improved in situations when an error occurs while importing a visualization.
Change to Names of Channels in Exported Visualizations
When SuperStar would export a visualization sequence, the names of exported channels used to just be the names of the visualization's channels. Now they are the visualization channel names plus the visualization fixture names.
Morphs across Entire Sequencing Grid after Importing Visualization
After importing a visualization into SuperStar, the unused portion of a sequencing row is drawn in dim green and is selectable. This makes it possible to apply only one morph across the entire sequencing grid.
Can Select Individual Pixels in CCR Visualization in SuperStar
Individual pixels can now be selected in a CCR visualization in SuperStar.
New Mouse Selection Abilities in SuperStar Visualizations
You can now select in SuperStar visualizations using Ctrl-left click and Ctrl-drag.
Can Select Start and End Points of Morphs in SuperStar Visualizations
You can now specify the start and end points of a morph in a visualization in Superstar.
Start and End Marks of Morphs More Easily Identifiable
The start and end marks of a morph in SuperStar are now cyan and magenta to help identify them. Formerly, they were both white.
Dimming Curves in Exported Visualizations
When exporting a visualization in SuperStar, an LED dimming curve is used for CCRs and RGB devices, while an incandescent dimming curve is used for all other lights.
Support for Duplicate Fixtures in SuperStar Visualization Mode
SuperStar's visualization mode now supports duplicate fixtures.
Improved Instant Sequence Effects
The effects generated by SuperStar's Instant Sequence are now limited by the size of each sequencing row. This improves Instant Sequence effects to make them a bit more in sync and a bit less choppy.
Improved Balance across Comm Networks
The buffer size for writes to serial port devices has been increased, as has the associated timeout value. These changes improve balance across communications networks.
Arches with Less than Four Segments
The Visualizer's Arch Wizard previously wanted four or more segments; otherwise the arch would not actually look like much of an arch. It now appears more archlike even with less than four segments.
Default Grid Color in Visualizer's Options Dialog
The Visualizer's Options dialog now supports the default grid color option.
Cancelling Out of Visualizer's Wizard to Create Fixtures
The Visualizer's dialog to create fixtures now has a cancel button, giving the user the opportunity to cancel out of the process.
Increase Pointer Precision in Visualizer by Holding Shift
Holding the Shift key while moving the mouse in the Visualizer now reduces the cursor speed, thus making more precise cursor movements easier.
Move Only Horizontally or Vertically in Visualizer by Holding Ctrl
Holding the Ctrl key while moving the mouse in the Visualizer will now limit cursor movement to either horizontal or vertical, depending upon the basic direction the mouse was moving at the start of movement.
Suppress "Is this the port for shows?" in the Hardware Utility
When the user selects a different COM port in the "Manual Select" dropdown box of the Hardware Utility, the system asks if the newly selected port was "the LOR Show Port". If "Yes" was selected, the Regular network was set to use that port. A "Don't show this again" option has been added to that dialog, so that the user will not see it over and over, if desired.
"Color by Time" in Instant Sequence
SuperStar's Instant Sequence feature now supports a "color by time" option, which enables you to specify an absolute length of time (such as "four seconds") that it will take for effects in a theme to change color.
Too-Frequent SuperStar Warning Removed
When creating a new Instant Sequence in SuperStar, it would often give a warning about not being able to undo your action. This warning has been removed.
SuperStar Group Delete Efficiency Improved
SuperStar's group delete function has been optimized to be faster when deleting a large number of effects.
|•||If you imported a visualization in SuperStar, the first and last boxes on the first sequencing row would be set to white, yet if you tried to add a scene, you would get an error saying that no pixels were selected. This has been fixed so that no sequencing row boxes are selected after the import of a visualization.|
|•||When doing an Instant Sequence on a visualization using SuperStar's Color Wheel, and a row of fixtures did not contain a color, there were cases where the row would not receive any visible effects for long periods of time.|
What's New in Version 3.4.0
SuperStar Supports Images and Text when in Visualization Mode
Images and text are supported in SuperStar while in Visualization mode. Note that it only makes sense to use images in text in a visualization if you have a grid of lights. To use text, the grid must be at least 5x5.
Timing Change in SuperStar's Forward and Reverse
When clicking on the Forward and Reverse buttons on the group of tape recorder buttons on SuperStar's toolbar, it now scrolls forward or backward one second (it used to scroll two).
Expanded WAV Support in SuperStar
If the header in a WAV file is of an unknown format, SuperStar now uses default values to open the WAV file. This is an unusual case, but it means that there are some WAV files that will now play properly whereas they would fail to play previous to this change.
Visualizer Can Make Itself Shown in front of All Other Windows
A new option, "Force Simulation Window to Front", has been added to the Visualizer's Com/Ref options tab (tab number 6). When this option is enabled, whenever the Visualizer receives data and is in Simulation mode, the Visualier window will force itself to be shown in front of all other windows. This option is off by default.
SuperStar's Export Limit Based on Number of Channels
When in visualization mode, SuperStar now limits export based on the number of channels instead of on the number of sequencing rows. For example, if you have a 2 CCR license, it will now allow export of up to 300 channels when in visualization mode.
Large Visualizations Shrunk to Fit in SuperStar
If a visualization imported into SuperStar is too big, it is now shrunk to fit within the screen.
|•||If in one of SuperStar's small views, sometimes the sequencing grid was too wide.|
|•||If a sequence were opened in one of SuperStar's small views, the numbers at the left of the time layers wouldn't display properly.|
|•||SuperStar's effect bar representing a scene for the star could have ended up being any color. This has been fixed so that the bar is always white.|
What's New in Version 3.3.0
Setting SuperStar's Color Control for Images
When drawing an image in SuperStar, you can set the color of the color control to the color of an image pixel by holding the Shift key and left-clicking the pixel with your mouse.
Cosmic Color Bulb Support
Support for Cosmic Color Bulb devices has been added to the Sequence Editor's Insert Device screen (in the Cosmic Color Device section) and to the Hardware Utility's CCR/CCB Configuration screen.
Support for Flipped Cosmic Color Strings in Insert Device
Cosmic Color Devices have a hardware setting option where the pixel numbers can be "flipped" - i.e. instead of pixel #1 being closest to the device and pixel #50 being furthest from it, pixel #50 is closest and pixel #1 is farthest. The Sequence Editor's Insert Device screen's Cosmic Color Device section now has an option to list RGB channels in the device being created from 1 to 50 or from 50 to 1, so as to more easily match up the sequence as shown on the screen with the actual hardware device.
|•||In SuperStar, sometimes the length of an archive file would become five minutes instead of the length of the original audio file.|
|•||When using the Visualizer's Prop Properties box, the system could occasionally throw a logged error. The system correctly recovered, but the error should not have happened in the first place.|
|•||In SuperStar, sometimes if you modified the image an an image action and then played the sequence, it would hang.|
What's New in Version 3.2.4
Play Startup Speed Improved in the Sequence Editor
The amount of time that the Sequence Editor takes to start playing a sequence has been reduced (this is most noticeable on very large sequences).
SuperStar Filename Changes
The names of various file types that SuperStar creates have been changed: Export files are now "_sup.lms" instead of ".sup.lms"; vis files are "_vis.lms" instead of ".vis.lms"; archive files are "_archive.lms" instead of ".archive.lms". Also, exported files are named ".lms" regardless of whether they have an associated media file, with the expectation that the user will soon add a media file to them.
SuperStar Exported Timing Grid Changed
The timing grids of sequences exported from SuperStar have been changed from 0.10 seconds to 0.05 seconds.
|•||On some Windows 7 computers, every time the Visualizer was started, it would ask the user if they wanted to associate .LEE files to the program.|
What's New in Version 3.2.0
Running Sequences Displayed in LOR Control Panel
During a show, the LOR Control Panel's status window now shows information about the various sequences that are running.
New DMX Adapter Supported
The LOR USB485-ISO is now officially supported for use as a DMX adapter. It should use the "Raw DMX" protocol.
Simple Show Builder Defaults to "All Files"
When selecting the sequences to use in the Simple Show Builder, the user is given a choice of which sequences should be displayed so as to be able to choose from: "16 Channels", "32 Channels", and "All Files". The first two are not really based upon the number of channels in the sequence; rather, they are based on the name of the file (for example, if "16 Channels" is selected, all files with "16" in their names are displayed).
Previously, the default would be "16 Channels". Since many people make sequences without any having "16" in their filenames, this would result in a blank list being displayed, often leading to confusion as to why the Simple Show Builder was not listing the sequences. To prevent this, the Simple Show Builder now defaults to "All Files" instead of "16 Channels".
SuperStar ".vis.sup" Files
If you load a SuperStar sequence file and then import a visualization, the filename of the SuperStar sequence file is changed to end with ".vis.sup" instead of ".sup". For example, a SuperStar sequence named "AwesomeSequence.sup" will be changed to "AwesomeSequence.vis.sup" upon importing a visualization.
SuperStar ".archive.sup" Files
If a SuperStar sequence file's name ends with ".archive.sup", SuperStar will not let you change the file using "Save". Instead, it will prompt you to use "Save As". If you then use "Save As", it will rename the file to not have "archive" in the name. This is to help prevent changing an archive file.
New Option for Creating Trees in the Visualizer
The Visualizer's Tree Wizard can now also create trees that start at the center pole and go to the base. Previously, it could only create trees where the initial point was on the base.
Effect Type Options for the Tail of a Morph in SuperStar
When doing a morph in SuperStar, you can now do a shimmer or a twinkle on the tail of the morph.
Added Group Modify for Scene Effect Type in SuperStar
"Modify Effect Type" was added as a check box in SuperStar's Scene Group Modify dialog box. Previously, you could set the effect type individually, but could not set it to a group.
Updating Visualizer Channels by Name
When using a reference file, the Visualizer now gives you the option to update channels based on the channel's name or the channel's key. Previously, the only update available was "by key". Now when updating by name, the Visualizer can update the Device, Network, Unit, Circuit, and Channel Color to what was loaded in the reference file(s). Updating by name will help those people who change the physical layout of their channels.
SuperStar Supports DMX for Visualizations
Previously, SuperStar supported only Light-O-Rama controllers for imported visualization files. DMX is now also supported.
SuperStar Supports Multiple Networks for Visualizations
Previously, SuperStar supported only one network for imported visualization files. It now supports multiple networks.
Visualizer from the Command Line
The Visualizer can now accept filenames on the command line. If you specify a filename on the command line, the Visualizer will attempt to load it, skipping the "On Startup..." option. If it is not successful, the "On Startup..." option will be used.
Visualizer Files Registered with Windows
The Visualizer now registers the ".lee" filename extension with Windows, so if you double click a .lee file in Windows, the Visualizer will start and load that file automatically.
Paste Multiple Can Paste to the End of a Group
When selecting the number of times to paste vertically, the Sequence Editor's Paste Multiple dialog used to give a choice between pasting an explicit number of times (such as 3 or 7) and "Paste all the way to the end of the sequence", which would paste vertically as many times as it took to get to the last channel in the track. It now also gives the option to paste to the end of any channel group or groups that contain the first channel being pasted to.
Sequence Editor Remembers the Directory of the Last Sequence Opened or Saved
When a sequence is opened or saved in the Sequence Editor, the Sequence Editor now remembers the directory of the sequence, so that the next time a new sequence is saved, or the next time the Existing Sequence tab of the New and Open dialog is used, it will default to that directory.
Ending Drawing via the Keyboard
Previously, the only way to end a drawing in the Visualizer's editing window was to double click. You can now also end a drawing by pressing either the End key or the Enter key.
Tooltips for Channel Group Expander Buttons
In the Sequence Editor, if you hover your mouse over the expander button for a channel group (the small "+" or "-" button to the left of a channel group button), a tooltip will pop up saying the name of the channel group it is for, and whether left-clicking on the button will cause the group to expand or collapse.
Control Panel Remembers Whether Schedule Is Enabled or Not After Shutting Down
The LOR Control Panel has always had the ability to start up automatically upon the computer being started (and the Windows user logged on), and if the schedule had been enabled when the computer was shut down, it would automatically enable the schedule upon being started as well. However, if the Control Panel were unloaded via "Unload Light-O-Rama", it would not automatically enable the schedule upon being started again. Now, when it is started up, it enables the schedule or not based on whether or not it was enabled the last time it had been running.
|•||In SuperStar, exported CCR sequences have the RGB values "balanced" so that the colors on the actual CCRs match the colors on your computer screen (think of this as a color correction made to the RGB values). This was being done when in CCR mode, but when in visualization mode, exported CCRs were not having their RGB values balanced.|
|•||A SuperStar scene that used the Twinkle effect did not show that effect on the computer screen (note that the effect did happen on the actual CCRs themselves).|
|•||After selecting effects in SuperStar, Ctrl-C would not copy the effects that you had just selected.|
|•||If you created a SuperStar sequence in CCR mode using the star, and then imported a visualization, the channels for the star did not appear on the sequencing grid, and made it impossible to change the star channels.|
|•||If two different effects in SuperStar attempt to control a channel at the same time, SuperStar throws out the shortest command. However, this was not being done for the commands in an exported sequence. The result was that sequences with overlapping channel commands played back differently in SuperStar than they did from an exported sequence.|
|•||After using a wizard, the Visualizer would correctly show Prop mode. However, pressing the "Fixture" button on the main screen sometime did not correctly change into Fixture mode.|
|•||Pressing the "Default" button on the Visualizer's Tree Wizard could incorrectly set the number of pixels per segment, which could then cause an error.|
|•||If you make a selection in SuperStar's star channel grid, selections in the CCR channel grid will be cleared, and vice-versa. Previously, the existing selection would not be cleared, which could lead to confusing effects.|
|•||In SuperStar, if you loaded a sequence with timings, and then loaded one without timings, the timing map would get stuck in Imported Timings mode, and attempting to set the frequency spectrum would not work.|
|•||If you loaded a channel configuration file as a reference in the Visualizer, and then chose to update existing channels, the channel colors for matching virtual channels could be set incorrectly.|
|•||When selecting a show file to schedule in the Schedule Editor, the "file type" dropdown box of the file browsing dialog would allow either "Show Files" (which was the default) or "All Files". Selecting "All Files" would allow you to schedule some sort of file other than a show file, which would not accomplish what you were hoping (since the Show Player only supports scheduled shows, not any other sort of scheduled thing). The Schedule Editor now only allows you to schedule shows.|
|•||In SuperStar, if you imported a visualization file and picked a recent file to open such as "Untitled.sup", the program would advise that it changed the name to "Untitled.vis.sup". However, if you do a Save As, the name would default to "Untitled.sup" instead of "Untitled.vis.sup".|
|•||When exporting a file in SuperStar, if you typed in a name such as "MySequence", it would give an error saying that the file name has to end in ".lms" or ".las". This has been fixed so that the appropriate file extension automatically gets appended to such a file name.|
|•||In SuperStar, if you added some macros, selected those macros, deleted them, and then tried to undo the group delete, they would not get restored. Also, if you selected a group of effects that include some macros and did a group delete, it would not always undo properly, and in some cases would cause SuperStar to crash.|
|•||The controller for the star in SuperStar was always being placed in the Regular network; it can now be placed in any network.|
|•||If the Visualizer attempted to load a file that previously existed but was now missing, the error message presented was not clear. The error message now explicitly says that the file is missing, rather than the generic "XML error".|
|•||When saving a morph in SuperStar, the end intensity level for white was always the same as the start intensity level for white.|
|•||In some situations, as the Show Player was starting (after having enabled shows), the LOR Comm Listener would shut down. This would happen when the Show Player took longer than the Comm Listener would expect to start up, which might happen, for example, if the computer had the third-party Universal Library and InstaCal installed for controlling digital IO cards. The Comm Listener now gives the Show Player a longer amount of time to start up before deciding to shut itself down.|
|•||On some computers, the LOR Comm Listener would occasionally get in a state where it would shut down and then restart over and over, fairly rapidly. A change was made to fix this in at least some situations.|
|•||In SuperStar's Timing Map dialog box, if you deselected "Also Set TCM" and changed the TCM settings, it would set the TCM settings back to what they were before you changed them.|
|•||Ball Tree (RGB light strings where the color of the whole string of lights changes together) was not playing back properly in SuperStar.|
|•||In some situations, a clipboard removed from the Sequence Editor would still be partially visible in the list of clipboards, leading to errors if it were selected.|
What's New in Version 3.1.4
|•||In most cases, the LOR Control Panel would slowly leak memory resources, eventually leading to strange behavior such as shows stopping or crashing.|
What's New in Version 3.1.2
|•||SuperStar could crash at startup time. This has been fixed.|
What's New in Version 3.1.0
Expand All and Collapse All for Channel Groups
In the Sequence Editor, clicking on a channel group's expander button expands or collapses the channel group - that is, it makes the channel group's children visible, or hides them. In addition to this, now you can expand or collapse the channel group and all of its descendents:
Holding the Shift key while clicking on a collapsed group will expand it and all of its descendants except for RGB channel descendants; holding both Ctrl and Shift while clicking on a collapsed group will expand it and all of its descendants including RGB channel descendants.
If the group is expanded, holding Shift (or both Ctrl and Shift) while clicking will collapse it and all of its descendants.
New DMX Adapters Supported
The LOR USB485B and the Lynx adapters are now officially supported for use as DMX adapters. The LOR USB485B should use the "Raw DMX" protocol, and the Lynx should use the new "Lynx" protocol.
Performance of ENTTEC DMX USB Pro Adapters Improved
One of the supported adapters for native DMX devices, the ENTTEC DMX USB Pro, is capable of offloading some CPU utilization from the computer driving the DMX devices through it. Previous versions of Light-O-Rama did not take advantage of this capability, but it does as of this version.
Scrunching the SuperStar Sequence Grid for Imported Visualizations
A new option has been added to SuperStar's Import Visualization dialog, allowing you to "scrunch" the sequencing grid for your visualization. This allows you to pack the most light fixtures possible into each sequencing row. For example, if you have the 2 CCR license level, and you are getting an error message saying that your visualization can only have 2 green sequencing grid rows or less during export, then you can try importing your visualization again and selecting the "Scrunch the Sequence Grid" option, then try exporting again.
Instant Sequencing with Imported Timings
Previous to this release, in SuperStar, you could import timings, but could only use them for visual reference. They can now be used to create an instant sequence. You can import up to three timing channels, which will become the top three timings. After importing timings, if you open the Timing Map dialog box, you will see that the "All Freqs" row of timings has been renamed to "Imported".
Increased Limit on SuperStar's Number of Fixtures per Prop
SuperStar's limit on the number of fixtures allowed in a prop has been increased from 32 to 64. This brings the limit up to the same limit as in the Visualizer.
SuperStar Exports Grouped CCR Devices
SuperStar now exports CCRs as grouped CCR devices. This makes it much easier to see the entire sequence in the Sequence Editor.
Sample SuperStar Clipboard Files Added
Twenty new sample system clipboard files have been added to SuperStar. Click on the Edit menu and select "Load/Save Clipboard", and you will see the new files, such as "Sys - BubblesRiseAndPop.scb", "DiamondExpanding.scb", and "Sys - SharkFinForHorizontalRibbons.scb". To use one, select it from the list, click on "Load Clipboard from File", and then click on "Paste". The effects will be pasted into your sequence starting at the time you have selected.
|•||When starting a simulation in the Visualizer with more than 255 virtual channels, a warning is now shown that only the first 255 will be used.|
|•||The Visualizer now prevents errors when loading images that are too large, or starting a new simulation with a blank background that is too large. The absolute maximum size is now 2500x2500.|
|•||If you cancelled the creation of a new visualization in the Visualizer, you would incorrectly be prompted for a save filename. Since no visualization was created, there was nothing to save.|
|•||If you loaded a file with a bad signature into the Visualizer, any new file created in that session could also be marked as bad.|
|•||In some situations, using certain keyboard functions (such as Ctrl-Z to undo) in the Sequence Editor would cause the display to jump to another location (such as to the bottom of the channel list).|
|•||In some cases, if an error occurred while the Visualizer was loading a prop file, existing prop and fixture data could be corrupted.|
|•||For large audio files (for example, an audio file that is half an hour long), the Beat Wizard, VU Wizard, and Waveform Display would sometimes fail with an error saying that memory could not be allocated.|
|•||When exporting a file in SuperStar, if the audio file was an MP3 file, the filename would get exported as SSEditAudioFile.wav. This has been fixed to use the MP3 audio file name.|
|•||SuperStar's effect bars in the time layer were sometimes white when they were supposed to be colored.|
|•||SuperStar was not handling duplicate channels in a visualization (i.e. channels that are assigned to more than one light fixture). Now, they are displayed in dark gray, and cannot be selected or sequenced.|
|•||SuperStar was not properly detecting rows in visualizations with props that do not contain any lights.|
|•||Sometimes, not all channels in a visualization were being read properly by SuperStar.|
|•||SuperStar was not exporting macro commands when in visualization mode.|
|•||If you load and play an audio file in SuperStar, then open and play a sequence using the same audio file in the Sequence Editor, you could get an error in SuperStar saying to shut down the other program. If you then shut down the Sequence Editor, and try to play the audio file again, it would not play (even if you tried to load the audio file again).|
|•||SuperStar's Configuration Dialog box previously listed "Unit Nbr" and "Unit ID". A controller's "Unit Nbr" was the decimal number that equated to the controller's unit ID (which is a hexidecimal number). This ended up being confusing, and so now only the unit ID is listed. This is now consistent with the rest of the Light-O-Rama software suite.|
What's New in Version 3.0.2
What's New in Version 3.0.0